Monster House (Apr 15, 2006 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS. | {{Tcrf link|Proto:Monster House (PlayStation 2)}} | ||
* Debug cheats are enabled, which can be accessed when the game is paused. | *This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS. | ||
*Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.) | |||
*Has a level select menu that references an unused level named Proto. | |||
*A dummy file is present that isn't present in the final build of this game (DUMMY.FIL), turns out to be a Photoshop project file (.psd) of a concept document of this game. | |||
==Screenshots== | ==Screenshots== |
Latest revision as of 16:32, April 22, 2023
Monster House (Apr 15, 2006 prototype) | ||||||||||||||||
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Download Monster House (Apr 15, 2006 prototype) (info) |
A prototype of Monster House for the Sony PlayStation 2.
Notes
The Cutting Room Floor research
- This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.
- Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.)
- Has a level select menu that references an unused level named Proto.
- A dummy file is present that isn't present in the final build of this game (DUMMY.FIL), turns out to be a Photoshop project file (.psd) of a concept document of this game.
Screenshots