Minecraft (January 11, 2010 prototype): Difference between revisions

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m (Nex moved page Minecraft (Indev January 11, 2010) to Minecraft (January 11, 2010 prototype): Im not gonna bother cleaning this crappy article up tho)
(Trying my hand at this but man what a mess. Why is the status set to not released and yet there is a release group credited? Is it actually out?)
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The January 11, 2010 prototype build of Minecraft, from its Indev phase of development. This prototype, like the many other versions of the Indev (Indev meaning In development) development phase of Minecraft, was available to play on Minecraft.net in 2010. This version is not available to play in the Minecraft launcher as of writing this article.
A prototype of Minecraft from its Indev(likely referring to "In development") phase of development. This was available to play on Minecraft.net in 2010. However, it is not currently featured in Mojang's Minecraft Launcher.
 
==Notes==
==Notes==
*Most Indev versions say 0.31 in the corner, although, this is an error, and is not actually 0.31, but is Minecraft Indev.
*The build ID is given as 0.31 in the corner, though it appears to be an error as it was not updated in between releases.


*Contains tools that have 2D Textures when shown in the player's hand.
*Contains tools that have 2D Textures when shown in the player's hand.


*Items stacked up to 99, unlike the 64 limit we have today.
*The block/item limit is set at 99, which was later lowered to 64.


*Players spawn with a shovel, a pickaxe, an axe, a flint and steel, 99 wool, 99 glass, 99 torches, 99 TNT, 99 Bookshelves, and 99 apples.
*Players spawn with the following inventory: 1 of a shovel, pickaxe, axe, flint, and steel, as well as 99 wool, glass, torches, TNT, Bookshelves, and apples.


*The axe has a different texture in the player's hand than the one shown in the player's inventory. The inventory texture was going to be a battle axe, while the texture in hand is the texture we have today.
*The axe has a different texture in the player's hand than the one shown in the player's inventory. The inventory texture was going to be a battle axe, while the texture in hand is the texture we have today.


*There is one mob: a human named Rana, surprisingly, not square. This is when Notch, the creator of Minecraft, hired a different artist, and that artist did Rana's design, and left about a month or two after, leaving us with the art style in the game today.
*There is one mob: a human named Rana, who is sporting a different artstyle to the traditional voxel graphics. This is when Notch, the creator of Minecraft, hired a different artist, and that artist did Rana's design, and left about a month or two after, leaving us with the art style in the game today.


*The player inventory included Rana's model for the player's model as a placeholder, with some stats where the crafting menu would normally be. These stats are ATK, DEF, and SPD. All of them were set to 100 forever as a placeholder. They were removed a few builds later.
*The player inventory included Rana's model for the player's model as a placeholder, with some stats where the crafting menu would normally be. These stats are ATK, DEF, and SPD. All of them were set to 100 forever as a placeholder. They were removed a few builds later.
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*Tools have no durability.
*Tools have no durability.


*There is no crafting at all; a bit ironic as it is called MineCRAFT.
*Crafting has not been implemented yet.
*Blocks used to be dropped realistically, as it did not spin around while it was dropped.
 
*Blocks do not spin around when dropped.


==Acknowledgments==
==Acknowledgments==
Special thanks to Zuriki, one of the first 5,000 Minecraft players for dumping this prototype.
Special thanks to Zuriki for dumping this prototype.


{{Prototype Footer|{{Navbox prototype|Minecraft}}}}
{{Prototype Footer|{{Navbox prototype|Minecraft}}}}

Revision as of 16:44, November 5, 2022

Click to upload a new image...Dummy link
Minecraft (January 11, 2010 prototype)
Build date Jan 11, 2010 11:02:24
Build name indev-20100111
Dump status Dumped, not released
Dumped by Zuriki
Released by Lost Minecraft Miners
Origin Minecraft Website
Files minecraft.jar
Dump method Finding the URLs for the game files in the code of the website and going to them.
Game Minecraft
System PC

A prototype of Minecraft from its Indev(likely referring to "In development") phase of development. This was available to play on Minecraft.net in 2010. However, it is not currently featured in Mojang's Minecraft Launcher.

Notes

  • The build ID is given as 0.31 in the corner, though it appears to be an error as it was not updated in between releases.
  • Contains tools that have 2D Textures when shown in the player's hand.
  • The block/item limit is set at 99, which was later lowered to 64.
  • Players spawn with the following inventory: 1 of a shovel, pickaxe, axe, flint, and steel, as well as 99 wool, glass, torches, TNT, Bookshelves, and apples.
  • The axe has a different texture in the player's hand than the one shown in the player's inventory. The inventory texture was going to be a battle axe, while the texture in hand is the texture we have today.
  • There is one mob: a human named Rana, who is sporting a different artstyle to the traditional voxel graphics. This is when Notch, the creator of Minecraft, hired a different artist, and that artist did Rana's design, and left about a month or two after, leaving us with the art style in the game today.
  • The player inventory included Rana's model for the player's model as a placeholder, with some stats where the crafting menu would normally be. These stats are ATK, DEF, and SPD. All of them were set to 100 forever as a placeholder. They were removed a few builds later.
  • Tools have no durability.
  • Crafting has not been implemented yet.
  • Blocks do not spin around when dropped.

Acknowledgments

Special thanks to Zuriki for dumping this prototype.