Lego Stunt Rally (Jun 2, 2000 prototype): Difference between revisions
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*Finishing the final level will softlock the game on the loading screen. | *Finishing the final level will softlock the game on the loading screen. | ||
*Loading or saving the map will cause the game to crash. | *Loading or saving the map will cause the game to crash. | ||
==Screenshots== | |||
<center><gallery mode="nolines"> | |||
File:PSX_Lego_Stunt_Rally1.png | |||
File:PSX_Lego_Stunt_Rally2.png | |||
File:PSX_Lego_Stunt_Rally3.png | |||
File:PSX_Lego_Stunt_Rally4.png | |||
File:PSX_Lego_Stunt_Rally5.png | |||
File:PSX_Lego_Stunt_Rally6.png | |||
File:PSX_Lego_Stunt_Rally7.png | |||
File:PSX_Lego_Stunt_Rally8.png | |||
File:PSX_Lego_Stunt_Rally9.png | |||
File:PSX_Lego_Stunt_Rally10.png | |||
File:PSX_Lego_Stunt_Rally11.png | |||
File:PSX_Lego_Stunt_Rally12.png | |||
File:PSX_Lego_Stunt_Rally13.png | |||
File:PSX_Lego_Stunt_Rally14.png | |||
File:PSX_Lego_Stunt_Rally15.png | |||
File:PSX_Lego_Stunt_Rally16.png | |||
File:PSX_Lego_Stunt_Rally17.png | |||
File:PSX_Lego_Stunt_Rally18.png | |||
</gallery></center> | |||
==Videos== | |||
<center><youtube width="640" height="360">nRFADMvZUgw</youtube></center> | |||
==Origin== | |||
<gallery mode="packed"> | |||
File:PSX_Lego_Stunt_Rally_CD.png| Disc front | |||
</gallery> | |||
==See also== | ==See also== |
Revision as of 16:34, April 9, 2022
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Download Lego Stunt Rally (Jun 2, 2000 prototype) (info) |
Download Lego Stunt Rally (Jun 2, 2000 prototype) from external mirror |
An early prototype of the unreleased Lego Stunt Rally for the Sony PlayStation.
Notes
- This early prototype was developed by Intelligent Games. Check out the original release article for more information about this prototype.
- The loading screen uses a placeholder image with the words "PLACEHOLDER LEGO STUNT RALLY V 0.114".
- Most of the FMVs in this prototype are silent.
- The FPS counter stays on screen at all times.
- The title screen is a bit short on graphics, sounds, and music.
- The options menu seems to be unfinished.
- You can be able to customize your vehicle before starting the level.
- The campaign is mostly complete, but by the time you get closer to the end of the game, it starts to reuse the same track over and over.
- This prototype has a somewhat functioning construction mode.
- Some objects in the construction mode are unfinished with a placeholder texture that reads "11 22".
Controls
- Use the D-Pad to steer.
- Press START to be teleported back onto the track.
- Press SELECT to pause the game.
- Press X to accelerate.
- Press Square to brake.
Construction Controls
- Use the D-Pad to move.
- Press SELECT to pause.
- Press Up or Down on the D-Pad after placing down an object to scroll through the list of objects.
- Press X to place down an object.
- Press Square while hovering over an object delete it.
- Press Circle rotate an object after selecting an object.
- Press Triangle to cancel.
- Press R1 or R2 while hovering over an area to make it taller or shorter.
Bugs
- At the beginning of a race, holding X and pressing START a couple of times can perform a lap-skip glitch. This glitch can be able to complete the race very quickly.
- Finishing the final level will softlock the game on the loading screen.
- Loading or saving the map will cause the game to crash.
Screenshots
Videos
Origin
See also
Original release article on Gaming Alexandria.com. (Archive)
Original tweet from Dugan presenting this prototype.