Lego Stunt Rally (Jun 2, 2000 prototype): Difference between revisions
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An early prototype of the unreleased Lego Stunt Rally for the Sony PlayStation. | An early prototype of the unreleased Lego Stunt Rally for the Sony PlayStation. | ||
==Notes== | ==Notes== | ||
===General Notes=== | |||
*This early prototype was developed by Intelligent Games. Check out the original release article for more information about this prototype. | *This early prototype was developed by Intelligent Games. Check out the original release article for more information about this prototype. | ||
*The loading screen uses a placeholder image with the words "''PLACEHOLDER'' LEGO STUNT RALLY V 0.114" | *The loading screen uses a placeholder image with the words "'''''PLACEHOLDER'' LEGO STUNT RALLY V 0.114'''" | ||
*Most of the FMVs in this prototype are silent. | *Most of the FMVs in this prototype are silent. | ||
*The FPS counter stays on screen at all times. | *The FPS counter stays on screen at all times. | ||
*The title screen is a bit short on graphics, sounds, and music. | *The title screen is a bit short on graphics, sounds, and music. | ||
*The options menu seems to be unfinished. | *The options menu seems to be unfinished. | ||
*You | *You are able to customize your vehicle before starting the level. | ||
*The campaign is mostly complete, but by the time you get closer to the end of the game, it starts to reuse the same track over and over. | *The campaign is mostly complete, but by the time you get closer to the end of the game, it starts to reuse the same track over and over. | ||
*This prototype has a somewhat functioning construction mode. | *This prototype has a somewhat functioning construction mode. | ||
*Some objects in the construction mode are unfinished with a placeholder texture that reads "11 22" | *Some objects in the construction mode are unfinished with a placeholder texture that reads "'''11 22'''" | ||
===Controls=== | ===Controls=== | ||
*Use the '''D-Pad''' to steer. | *Use the '''D-Pad''' to steer. | ||
*Press '''START''' to be teleported back onto the track. | *Press '''START''' to be teleported back onto the track. | ||
Line 39: | Line 42: | ||
===Construction Controls=== | ===Construction Controls=== | ||
*Use the '''D-Pad''' to move. | *Use the '''D-Pad''' to move. | ||
*Press '''SELECT''' to pause. | *Press '''SELECT''' to pause. | ||
Line 49: | Line 53: | ||
===Bugs=== | ===Bugs=== | ||
*At the beginning of a race, holding '''X''' and pressing '''START''' a couple of times can perform a lap-skip glitch. This glitch can be able to complete the race very quickly. | *At the beginning of a race, holding '''X''' and pressing '''START''' a couple of times can perform a lap-skip glitch. This glitch can be able to complete the race very quickly. | ||
*Finishing the final level will softlock the game on the loading screen. | *Finishing the final level of the prototype will softlock the game on the loading screen. | ||
*Loading or saving the map will cause the game to crash. | *Loading or saving the map will cause the game to crash. | ||
===Miscellaneous Notes=== | |||
*Game is emulatable: Yes (as of July 15, 2020). | |||
*Game contains dongle protection: No. | |||
*Game contains debugging symbols: Yes. | |||
==Screenshots== | |||
<center><gallery mode="nolines"> | |||
File:PSX Lego Stunt Rally1.png | |||
File:PSX Lego Stunt Rally2.png | |||
File:PSX Lego Stunt Rally3.png | |||
File:PSX Lego Stunt Rally4.png | |||
File:PSX Lego Stunt Rally5.png | |||
File:PSX Lego Stunt Rally6.png | |||
File:PSX Lego Stunt Rally7.png | |||
File:PSX Lego Stunt Rally8.png | |||
File:PSX Lego Stunt Rally9.png | |||
File:PSX Lego Stunt Rally10.png | |||
File:PSX Lego Stunt Rally11.png | |||
File:PSX Lego Stunt Rally12.png | |||
File:PSX Lego Stunt Rally13.png | |||
File:PSX Lego Stunt Rally14.png | |||
File:PSX Lego Stunt Rally15.png | |||
File:PSX Lego Stunt Rally16.png | |||
File:PSX Lego Stunt Rally17.png | |||
File:PSX Lego Stunt Rally18.png | |||
</gallery></center> | |||
==Videos== | |||
<center><youtube width="640" height="360">nRFADMvZUgw</youtube></center> | |||
==Origin== | |||
<gallery mode="packed"> | |||
File:PSX Lego Stunt Rally CD.png|Disc front | |||
</gallery> | |||
==See also== | ==See also== |
Latest revision as of 16:57, June 17, 2022
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Download Lego Stunt Rally (Jun 2, 2000 prototype) (info) |
Download Lego Stunt Rally (Jun 2, 2000 prototype) from external mirror |
An early prototype of the unreleased Lego Stunt Rally for the Sony PlayStation.
Notes
General Notes
- This early prototype was developed by Intelligent Games. Check out the original release article for more information about this prototype.
- The loading screen uses a placeholder image with the words "PLACEHOLDER LEGO STUNT RALLY V 0.114"
- Most of the FMVs in this prototype are silent.
- The FPS counter stays on screen at all times.
- The title screen is a bit short on graphics, sounds, and music.
- The options menu seems to be unfinished.
- You are able to customize your vehicle before starting the level.
- The campaign is mostly complete, but by the time you get closer to the end of the game, it starts to reuse the same track over and over.
- This prototype has a somewhat functioning construction mode.
- Some objects in the construction mode are unfinished with a placeholder texture that reads "11 22"
Controls
- Use the D-Pad to steer.
- Press START to be teleported back onto the track.
- Press SELECT to pause the game.
- Press X to accelerate.
- Press Square to brake.
Construction Controls
- Use the D-Pad to move.
- Press SELECT to pause.
- Press Up or Down on the D-Pad after placing down an object to scroll through the list of objects.
- Press X to place down an object.
- Press Square while hovering over an object delete it.
- Press Circle rotate an object after selecting an object.
- Press Triangle to cancel.
- Press R1 or R2 while hovering over an area to make it taller or shorter.
Bugs
- At the beginning of a race, holding X and pressing START a couple of times can perform a lap-skip glitch. This glitch can be able to complete the race very quickly.
- Finishing the final level of the prototype will softlock the game on the loading screen.
- Loading or saving the map will cause the game to crash.
Miscellaneous Notes
- Game is emulatable: Yes (as of July 15, 2020).
- Game contains dongle protection: No.
- Game contains debugging symbols: Yes.
Screenshots
Videos
Origin
See also
Original release article on Gaming Alexandria.com. (Archive)
Original tweet from Dugan presenting this prototype.