Kung Fu Panda (Dec 7, 2007 prototype): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Prototype |Page name=Kung Fu Panda (Dec 7, 2007 prototype) |builddate=Dec 7, 2007 20:06:24 |status=Released |origin_type=Used as padding inside the retail PS2 Sweeden releas...") |
(Removed the first note as it appears everything mentioned in the dlf is present and there's no data errors.) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Prototype | {{Prototype | ||
|Page name=Kung Fu Panda (Dec 7, 2007 prototype) | |Page name=Kung Fu Panda (Dec 7, 2007 prototype) | ||
|titlescreen=KungFuPandaDec7_Title.png | |||
|builddate=Dec 7, 2007 20:06:24 | |builddate=Dec 7, 2007 20:06:24 | ||
|buildname=1207 | |||
|status=Released | |status=Released | ||
|origin_type=Used as padding inside the retail PS2 | |origin_type=Used as padding inside the retail PS2 Sweden release (DATA2.DAT\DUMMY.DAT). | ||
|game=Kung Fu Panda | |game=Kung Fu Panda | ||
|system=Nintendo Wii | |system=Nintendo Wii | ||
Line 16: | Line 18: | ||
==Notes== | ==Notes== | ||
* | *The build was originally stored in a zip archive in the game files. '''PandaWiiR.elf''' was converted to a dol and some boot files from retail were added so it can be played in Dolphin. | ||
*It strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game. | |||
*Some fonts do not render correctly. | |||
*There's some leftovers from the Xbox 360 version. | |||
*A debug menu can be accessed by pressing the Z button on a GameCube controller. | |||
*While the debug menu references the multiplayer maps, they are not present in the build. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | |||
File:KungFuPandaDec7_1.png | |||
File:KungFuPandaDec7_2.png | |||
File:KungFuPandaDec7_3.png | |||
File:KungFuPandaDec7_4.png | |||
File:KungFuPandaDec7_5.png | |||
File:KungFuPandaDec7_6.png | |||
File:KungFuPandaDec7_7.png | |||
File:KungFuPandaDec7_8.png | |||
</gallery> | |||
{{Prototype Footer|{{Navbox prototype|Kung Fu Panda}}}} | {{Prototype Footer|{{Navbox prototype|Kung Fu Panda}}}} |
Latest revision as of 06:20, January 16, 2021
Kung Fu Panda (Dec 7, 2007 prototype) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Kung Fu Panda (Dec 7, 2007 prototype) (info) |
A prototype of Kung Fu Panda for the Nintendo Wii.
Notes
- The build was originally stored in a zip archive in the game files. PandaWiiR.elf was converted to a dol and some boot files from retail were added so it can be played in Dolphin.
- It strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
- Some fonts do not render correctly.
- There's some leftovers from the Xbox 360 version.
- A debug menu can be accessed by pressing the Z button on a GameCube controller.
- While the debug menu references the multiplayer maps, they are not present in the build.
Screenshots