Kung Fu Panda (Dec 7, 2007 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Kung Fu Panda (Dec 7, 2007 prototype) | |Page name=Kung Fu Panda (Dec 7, 2007 prototype) | ||
|titlescreen=KungFuPandaDec7_Title.png | |||
|builddate=Dec 7, 2007 20:06:24 | |builddate=Dec 7, 2007 20:06:24 | ||
|status=Released | |status=Released | ||
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==Notes== | ==Notes== | ||
*Small portions of the build are missing due to only the first 1048MB of '''DATA2.DAT''' being included on the disc. However, it is still playable despite being incomplete. | |||
* | *The build strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game. | ||
*Some fonts do not render correctly. | |||
*There's some leftovers from the Xbox 360 version. | |||
*A debug menu can be accessed by pressing the Z button on a GameCube controller. | |||
*While the debug menu references the multiplayer maps, they are not present in the build. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | |||
File:KungFuPandaDec7_1.png | |||
File:KungFuPandaDec7_2.png | |||
File:KungFuPandaDec7_3.png | |||
File:KungFuPandaDec7_4.png | |||
File:KungFuPandaDec7_5.png | |||
File:KungFuPandaDec7_6.png | |||
File:KungFuPandaDec7_7.png | |||
File:KungFuPandaDec7_8.png | |||
</gallery> | |||
{{Prototype Footer|{{Navbox prototype|Kung Fu Panda}}}} | {{Prototype Footer|{{Navbox prototype|Kung Fu Panda}}}} |
Revision as of 21:37, January 15, 2021
Kung Fu Panda (Dec 7, 2007 prototype) | ||||||||||||||
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Download Kung Fu Panda (Dec 7, 2007 prototype) (info) |
A prototype of Kung Fu Panda for the Nintendo Wii.
Notes
- Small portions of the build are missing due to only the first 1048MB of DATA2.DAT being included on the disc. However, it is still playable despite being incomplete.
- The build strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
- Some fonts do not render correctly.
- There's some leftovers from the Xbox 360 version.
- A debug menu can be accessed by pressing the Z button on a GameCube controller.
- While the debug menu references the multiplayer maps, they are not present in the build.
Screenshots