Killzone 2 (Jul 2, 2008 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | ||
* During in game, the text "WORK IN PROGRESS - PRE-ALPHA CODE" could possibly watermark. | |||
==Screenshots== | ==Screenshots== |
Revision as of 11:32, June 24, 2023
Killzone 2 (Jul 2, 2008 prototype) | ||||||||||||||||||
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A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- During in game, the text "WORK IN PROGRESS - PRE-ALPHA CODE" could possibly watermark.
Screenshots
Origin
See also