Killzone 2 (Jul 2, 2008 prototype): Difference between revisions
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|Page name=Killzone 2 (Jul 2, 2008 prototype) | |Page name=Killzone 2 (Jul 2, 2008 prototype) | ||
|builddate=Jul 2, 2008 | |builddate=Jul 2, 2008 | ||
|buildname=Pre-Alpha | |||
|status=Released | |status=Released | ||
|dumper=Cut Into Fourteen Pieces | |dumper=Cut Into Fourteen Pieces | ||
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|filereleasedate=January 4, 2020 | |filereleasedate=January 4, 2020 | ||
|origin_type=DVD-R | |origin_type=DVD-R | ||
|origin_labels=Killzone 2 INTERNAL July 2008 | |||
|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|game=Killzone 2 | |game=Killzone 2 |
Latest revision as of 00:45, April 17, 2024
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A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
- Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3.
Screenshots
Origin
See also