Killer7 (May 11, 2005 prototype): Difference between revisions
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A late european debugging prototype of Killer7 for the Nintendo GameCube. | A late european debugging prototype of Killer7 for the Nintendo GameCube. | ||
==Notes== | |||
Unlike the Japanese prototype, this build is mostly based on retail files. | |||
As a bonus, the Celtic Apartment and Temple of Horizon maps were added. | |||
==Screenshots== | ==Screenshots== | ||
[[File:Killer7 (May 11, 2005 prototype) 1.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 2.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 3.png|240px]] | [[File:Killer7 (May 11, 2005 prototype) 1.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 2.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 3.png|240px]] |
Revision as of 13:14, December 18, 2018
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Download Killer7 (May 11, 2005 prototype) (info) |
A late european debugging prototype of Killer7 for the Nintendo GameCube.
Notes
Unlike the Japanese prototype, this build is mostly based on retail files. As a bonus, the Celtic Apartment and Temple of Horizon maps were added.
Screenshots
Videos
Origin
In 2016, the source code to Killer7 was found uploaded on a random server. It included uncompiled game code, but also the sound files, textures, models, etc. http://archive.is/JSErU
See also