Killer7 (May 11, 2005 prototype): Difference between revisions

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A late european debugging prototype of Killer7 for the Nintendo GameCube.
A late european debugging prototype of Killer7 for the Nintendo GameCube.
==Notes==
Unlike the Japanese prototype, this build is mostly based on retail files.
As a bonus, the Celtic Apartment and Temple of Horizon maps were added.
==Screenshots==
==Screenshots==
[[File:Killer7 (May 11, 2005 prototype) 1.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 2.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 3.png|240px]]
[[File:Killer7 (May 11, 2005 prototype) 1.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 2.png|240px]] [[File:Killer7 (May 11, 2005 prototype) 3.png|240px]]

Revision as of 13:14, December 18, 2018

Title Screen
Killer7 (May 11, 2005 prototype)
Build date May 11, 2005 12:36:12
Dump status Released
Dumped by Super David
Released by Victor Sokolov
Origin Disc image
Dump method Built from source files
Game Killer7
System Nintendo GameCube
Genre Action-adventure, rail shooter
Release date JP June 9, 2005
EU July 15, 2005
US July 7, 2005
Download Killer7 (May 11, 2005 prototype) (info)
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A late european debugging prototype of Killer7 for the Nintendo GameCube.

Notes

Unlike the Japanese prototype, this build is mostly based on retail files. As a bonus, the Celtic Apartment and Temple of Horizon maps were added.

Screenshots

Killer7 (May 11, 2005 prototype) 1.png Killer7 (May 11, 2005 prototype) 2.png Killer7 (May 11, 2005 prototype) 3.png

Videos

Origin

In 2016, the source code to Killer7 was found uploaded on a random server. It included uncompiled game code, but also the sound files, textures, models, etc. http://archive.is/JSErU

See also

https://tcrf.net/Killer_7