Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype)
|Page name=Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype)
|titlescreen=
|titlescreen=JeremyMcGrathSep271603_Title.png
|builddate=Sep 27, 2001 16:03:20  
|builddate=Sep 27, 2001 16:03:20  
|buildname=P2COED14-PS
|buildname=P2COED14-PS
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==Notes==
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvd). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here]].
* The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here.]].
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* Doesn't seem to run when the disc image is built.
* In order to get this build working, you must unpack the folders directly to C:\ and use ''\temp\Iml\sx2002Burn.ccz'' with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted itno a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated three weeks before the final.
* Miscellaneous Notes:
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
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==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
JeremyMcGrathSep271603_1.png|Acclaim logo
JeremyMcGrathSep271603_Title.png|Title screen
JeremyMcGrathSep271603_2.png|Menu
JeremyMcGrathSep29_3.png|Menu
JeremyMcGrathSep271603_4.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Revision as of 12:54, March 25, 2021


Title Screen
Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype)
Build date Sep 27, 2001 16:03:20
Build name P2COED14-PS
Dump status Released
Released by Hidden Palace
File release date March 20, 2021
Origin ISO
Lot Project Deluge
Labels P2COED14-PS
Dump method Memorex MRX-650LE v6 AM61 (Unknown)
Game Jeremy McGrath Supercross World
System PlayStation 2
Genre Arcade Racing
Final build JP Unreleased
EU Nov 20, 2001
US Oct 18, 2001
Release date JP Unreleased
EU Nov 20, 2001
US Nov 14, 2001
Download Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype) (info)
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Download Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype) from external mirror

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.

Notes

  • Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
  • The original disc dump the files were found on can be seen File:Assets - Supercross 020121 1556.7z.
  • Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
  • In order to get this build working, you must unpack the folders directly to C:\ and use \temp\Iml\sx2002Burn.ccz with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted itno a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
  • Turns out to be an NTSC build dated three weeks before the final.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): No (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

  1. N/A

Acknowledgments

A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also