Hot Wheels: World Race (March 31, 2003 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
PixelButts (2016-Present) | PixelButts (2016-Present) | ||
|game=Hot Wheels: World Race | |game=Hot Wheels: World Race | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
|genre=Racing | |genre=Racing |
Revision as of 23:21, May 5, 2021
Hot Wheels: World Race (March 31, 2003 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
An early prototype of Hot Wheels World Race for the PlayStation 2.
Notes
- Dated 8 months before the final build. Seems to match the build seen in pre-release footage.
- Uses the unused "Boy_Band.bog" image for the title screen.
- Uses the unused opening.
- Very different logo.
- Cheats were separate menu options.
- The car selection screen are 3D models instead of a car driving on a track.
- There are 15 cars instead of 35.
- There are 10 tracks instead of 15.
- Smash Mouth's "Hot" is used for the main menu instead of the remix by Steve Rockett.
- Mist Mountain was called Oriental Mountain.
- All levels have the Wave Rippers theme as a placeholder for other music in the game.
- There are no opening cutscenes for levels in this version.
- All of the courses are in a primitive state, lack barriers, Flaming Wheels, and they have minimum detail.
- There is a respawn button. In the final game, the player can only respawn if they land on their roof or falls down an endless pit.
Origin
Video
https://drive.google.com/file/d/1iIyfZUhnX1HpbgJSYi0BW0CppiWnF3Ek/view?usp=sharing