Glover (Mar 11, 1997 prototype): Difference between revisions
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Contains symbols in compiled Visual C++ object files. | Contains symbols in compiled Visual C++ object files. | ||
Does not run properly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070) if you use the default "Ramp Emulation" mode under the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with | == Notes == | ||
* Does not run properly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070) if you use the default "Ramp Emulation" mode under the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D around seven times faster. | |||
* Space enters a single frame advance mode, with Enter leaving. | |||
* Tab toggles stats | |||
* Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build. | |||
{{Prototype Footer|{{Navbox prototype|Glover}}}} | {{Prototype Footer|{{Navbox prototype|Glover}}}} |
Revision as of 00:58, March 6, 2024
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Download Glover (Mar 11, 1997 prototype) (info) |
An early demo of Glover - then called Whack'n'Roll (which appears to have also been called Oddballs, based on the binary name and compile location - although the binary, when executed, calls it Whack'n'Roll)
The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources. Contains symbols in compiled Visual C++ object files.
Notes
- Does not run properly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070) if you use the default "Ramp Emulation" mode under the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D around seven times faster.
- Space enters a single frame advance mode, with Enter leaving.
- Tab toggles stats
- Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build.