Gex: Enter the Gecko (Jan 29, 1998 prototype): Difference between revisions
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(→Notes: Am currently around 40% complete, and the Update Save bug is the only difference I've noticed) |
m (→Notes: change "if" to "it") |
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*Dated about two weeks before the final NTSC build | *Dated about two weeks before the final NTSC build | ||
*'''Bug:''' the "Update Save" option does not work: | *'''Bug:''' the "Update Save" option does not work: it simply takes you to the Memory Card screen every time, where the player has to manually select which block to use. In the final, after you first exit a stage during a play session, you only have the option of "Save Game". After you select which block to use, the next time you exit a stage (and all subsequent times, for that play session) an "Update Save" option appears: when chosen, it says "Saving..." followed a few seconds later by "Save completed", after which the player returns to controlling Gex. | ||
*Other than the above bug, there are no other notable changes | *Other than the above bug, there are no other notable changes | ||
Latest revision as of 17:36, April 27, 2021
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Download Gex: Enter the Gecko (Jan 29, 1998 prototype) (info) |
A late pre-release build of Gex: Enter the Gecko for the Sony PlayStation.
Notes
- Dated about two weeks before the final NTSC build
- Bug: the "Update Save" option does not work: it simply takes you to the Memory Card screen every time, where the player has to manually select which block to use. In the final, after you first exit a stage during a play session, you only have the option of "Save Game". After you select which block to use, the next time you exit a stage (and all subsequent times, for that play session) an "Update Save" option appears: when chosen, it says "Saving..." followed a few seconds later by "Save completed", after which the player returns to controlling Gex.
- Other than the above bug, there are no other notable changes
Origin
See also