Galleon (GameCube Prototype): Difference between revisions
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|Page name=Galleon (GameCube Prototype) | |Page name=Galleon (GameCube Prototype) | ||
|status=Released | |status=Released | ||
|dumper= | |dumper=March42 | ||
|releasedby=Altomare3 | |releasedby=Altomare3 | ||
|filereleasedate=November 14, 2020 | |filereleasedate=November 14, 2020 | ||
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* Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title. | * Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title. | ||
* This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype. | * This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype. | ||
* This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. | * This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels. | ||
* Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game. | * Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game. | ||
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==See also== | ==See also== | ||
[https://archive.org/details/galleon-gamecube Original release on Archive.org.] [https://archive.is/zxauS (Archive)] | *[https://archive.org/details/galleon-gamecube Original release on Archive.org.] [https://archive.is/zxauS (Archive)] | ||
*[http://redump.org/disc/95810/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Galleon}}}} | {{Prototype Footer|{{Navbox prototype|Galleon}}}} |
Latest revision as of 19:57, January 4, 2024
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Download Galleon (GameCube Prototype) (info) |
An early prototype of the cancelled Galleon port for the Nintendo GameCube.
Notes
- Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
- This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype.
- This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels.
- Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.
Origin
See also