Fatal Frame II: Crimson Butterfly (Feb 6, 2004 prototype): Difference between revisions
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Debug build of Project Zero II: Crimson Butterfly (the European title for Fatal Frame II: Crimson Butterfly) from about three months before the European release. | Debug build of Project Zero II: Crimson Butterfly (the European title for Fatal Frame II: Crimson Butterfly) from about three months before the European release. | ||
==Notes== | ==Notes== | ||
Includes a memory map/debug symbol file for the ELF. Game has debug menu and chapter-select options at the title screen. Has an in-game debug menu accessible with the Select button. Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options. | * Includes a memory map/debug symbol file for the ELF. | ||
* Game has debug menu and chapter-select options at the title screen. | |||
* Has an in-game debug menu accessible with the Select button. | |||
* Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options. | |||
==Screenshots== | ==Screenshots== |
Revision as of 17:38, January 5, 2019
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Debug build of Project Zero II: Crimson Butterfly (the European title for Fatal Frame II: Crimson Butterfly) from about three months before the European release.
Notes
- Includes a memory map/debug symbol file for the ELF.
- Game has debug menu and chapter-select options at the title screen.
- Has an in-game debug menu accessible with the Select button.
- Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options.
Screenshots