Dominion (Aug 27, 1992 prototype): Difference between revisions
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|buildname=Dominion (Aug 27 1992 prototype) | |buildname=Dominion (Aug 27 1992 prototype) | ||
|status=Released | |status=Released | ||
|releasedby=B00daW | |releasedby=B00daW | ||
|origin_type=Binary | |origin_type=Binary | ||
|origin_files=DOMINI.PRG | |origin_files=DOMINI.PRG | ||
|game=Dominion | |game=Dominion | ||
|system=Atari ST | |||
|genre=Puzzle | |genre=Puzzle | ||
|unreleased=Yes | |unreleased=Yes | ||
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This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley. It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen. Chris uses a moniker "Kristoff Chigski" in this build. | This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley. It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen. Chris uses a moniker "Kristoff Chigski" in this build. | ||
The game should play fine in an Atari ST; as it does in the emulator Steem. Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image. | The game should play fine in an Atari ST; as it does in the emulator Steem. Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image). | ||
==Notes== | ==Notes== | ||
* At first glance this build does not seem to have any music built into it. | |||
==Acknowledgments== | ==Acknowledgments== | ||
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==See also== | ==See also== | ||
* http://shrigley.com/source_code_archive/ | |||
{{Prototype Footer|{{Navbox prototype|Dominion}}}} |
Latest revision as of 13:56, August 5, 2023
Dominion (Aug 27, 1992 prototype) | ||||||||||||||||||||
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Download Dominion (Aug 27, 1992 prototype) (info) |
This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley. It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen. Chris uses a moniker "Kristoff Chigski" in this build.
The game should play fine in an Atari ST; as it does in the emulator Steem. Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image).
Notes
- At first glance this build does not seem to have any music built into it.
Acknowledgments
Thanks to kevtris and Slimeball for helping figure out this puzzle, when it actually was a lot easier than we were making it. :)
See also