Crash Bandicoot (May 11, 1996 prototype): Difference between revisions
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|system=PlayStation | |system=PlayStation | ||
|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|US|Jul 31, 1996 }} {{RegionDate|EU|Sep 16, 1996 }} {{RegionDate|JP|Oct 1, 1996 }} | ||
|release_date={{RegionDate| | |release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
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==See also== | ==See also== | ||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | *[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} |
Revision as of 06:16, June 9, 2022
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Download Crash Bandicoot (May 11, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the Sony PlayStation.
Notes
The Cutting Room Floor research
- An NTSC-U build, that seems to match the demo used at E3 1996.
- The game cannot be saved onto memory card.
- In the map screen, hold down L1 + L2 + R2 + Left and press R1 to unlock all levels and receive all collectibles.
- However, this build is restricted to the first two islands.
Origin
Acknowledgments
A huge thanks to psx-collector for providing a new dump, and giving the original disc scans containing this build.
See also