Arx Fatalis (Jul 11, 2003 prototype): Difference between revisions
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A prototype/prerelease/alpha build of ''Arx Fatalis'' for the Xbox, from 2003-07-11 (about four months before the NTSC release build). | A prototype/prerelease/alpha build of ''Arx Fatalis'' for the Xbox, from 2003-07-11 (about four months before the NTSC release build). | ||
==Notes== | ==Notes== | ||
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* The game freezes shortly after obtaining the first spell. Load one of the save files included on the disc to progress past this. | * The game freezes shortly after obtaining the first spell. Load one of the save files included on the disc to progress past this. | ||
* The game may freeze immediately if a character is created using one of the non-default character faces. | * The game may freeze immediately if a character is created using one of the non-default character faces. | ||
==Screenshots== | ==Screenshots== | ||
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Arx_Fatalis-2003-07-11-Disc-Small.PNG|Disc front. | Arx_Fatalis-2003-07-11-Disc-Small.PNG|Disc front. | ||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Arx Fatalis}}}} |
Latest revision as of 00:22, April 1, 2019
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Download Arx Fatalis (Jul 11, 2003 prototype) (info) |
A prototype/prerelease/alpha build of Arx Fatalis for the Xbox, from 2003-07-11 (about four months before the NTSC release build).
Notes
This build was extremely unstable on the XDK where it was tested:
- Copying the game files to the XDK hard drive and executing from there is strongly recommended due to the extreme load times when playing from disc. If this recommendation is disregarded, the blank, bright green screen displayed for several minutes when playing from the disc is also "normal".
- The game freezes shortly after obtaining the first spell. Load one of the save files included on the disc to progress past this.
- The game may freeze immediately if a character is created using one of the non-default character faces.
Screenshots
Origin