Duke Nukem: Time to Kill (Jun 12, 1998 prototype)
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Duke Nukem: Time to Kill (Jun 12, 1998 prototype) | ||||||||||||||||||||||||||||
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Download Duke Nukem: Time to Kill (Jun 12, 1998 prototype) (info) |
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A prototype of Duke Nukem: Time to Kill for the PlayStation.
Notes
- No audio in the startup intro cut scene
- No 3D Realms logo
- Different title logo/disclaimer screen
- Memory card check is on a blue gradient background
- Interestingly, the spinning Nuke symbol is gold
- No music in the rolling demos
- Very different main menu
- Level select is included in it
- Difference in the control symbols
- Different menu sounds
- Just the simple spinning gold Nuke as the loading screen
- The pause menu does not give a map/plot summary; it's simply the menu options directly on the list
- Even on the highest skill, the game is much easier due to the lower damage taken from enemies
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Duke TTK 6-12-98.img | File | 2020-12-12 21:55:11 | 263.13 MB | 8fce58f10da5fbb4427f8671d880293561fc4d35 |
PSX - Duke TTK 6-12-98.cue | File | 2020-12-12 21:49:07 | 89 bytes | 8813909c6cdf9e07f30c8def5121d8057056b952 |
PSX - Duke TTK 6-12-98.ccd | File | 2020-12-12 21:49:07 | 772 bytes | 277bd506a3fce7735ef47805e515298841d8b2fe |
PSX - Duke TTK 6-12-98.sub | File | 2020-12-12 21:55:57 | 10.74 MB | 4eb687b6f4988cd2f720e12308acced25648f989 |
PSX - Duke TTK 6-12-98.jpeg | File | 2021-03-14 12:14:13 | 883.1 KB | 512a1e6364711cf0a9a4f702193c5d6908daac70 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)