Crash Bandicoot (Apr 8, 1996 prototype)
Jump to navigation
Jump to search
Crash Bandicoot (Apr 8, 1996 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Crash Bandicoot (Apr 8, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the PlayStation.
Notes
The Cutting Room Floor research
- The music is completely absent from this build, though data for some tracks can be found in the game files.
- The level-completion screen is absent. The game simply sends the player back to the map.
- There are no gems in this build, and as such there are no gem paths.
- Press R1 + L1 in the main menu to unlock all levels.
- Pressing R1 + L1 in-game makes Crash invincible to all dangers, except for pits and water/acid.
- Dump available here was made from a copy of the SCEA original disc, which was sent to a magazine for preview for only a few hours before being returned to SCEA.
Screenshots
Origin