Disney-Pixar Ratatouille (Jan 18, 2006 prototype): Difference between revisions
Jump to navigation
Jump to search
m (Dink moved page Disney-Pixar Ratatouillie (January 11, 2006 prototype) to Disney-Pixar Ratatouille (January 11, 2006 prototype): Typo in title.) |
m (Dink moved page Disney-Pixar Ratatouille (January 11, 2006 prototype) to Disney-Pixar Ratatouille (Jan 18, 2006 prototype): Fixing the build date. (Hopefully the move works this time)) |
(No difference)
|
Revision as of 00:05, March 27, 2022
Disney-Pixar Ratatouille (Jan 18, 2006 prototype) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect. |
Download Disney-Pixar Ratatouille (Jan 18, 2006 prototype) from external mirror |
A very, very early prototype of Ratatouille for the Nintendo GameCube.
Notes
- Developed by Heavy Iron Studios and uses the same engine as their previous SpongeBob SquarePants, The Incredibles and Scooby-Doo titles.
- The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox and Windows versions) were developed by Asobo Studios.
- Requires at least 64MB of memory in order for the build to boot.
- Multiple builds of the game executable (albeit in ELF form) are included.
- Nothing resembles anything used in the final game.
- Seems to have issues with displaying some textures. This becomes even more apparent when using the older executables.
- Estimated build date is January 18, 2006 based on a timestamp stored inside of MAIN.DOL.
Gallery