Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype): Difference between revisions
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An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2. | An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* | * Dated over a year before the first available final build and shares very little similarities with what was released. | ||
* Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production. | |||
* Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version. | * Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version. | ||
* Contains only one level. | * Contains only one level. |
Revision as of 05:29, December 21, 2021
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Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) (info) |
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An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.
Notes
- Dated over a year before the first available final build and shares very little similarities with what was released.
- Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production.
- Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
- Contains only one level.
- Press the analog button to allow movement, it's impossible to move otherwise.
- No audio present at any point.
Screenshots
Origin