Spyro: Year of the Dragon (Sep 11, 2000 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
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|system=PlayStation | |system=PlayStation | ||
|genre=Platformer | |genre=Platformer | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|US|Sep 14, 2000 (Rev 0)}} {{RegionDate|EU|Sep 29, 2000 (Rev 0)}} | ||
|release_date={{RegionDate| | {{RegionDate|EU|Oct 24, 2000 (Rev 1)}} | ||
{{RegionDate|US|Oct 31, 2000 (Rev 1)}} | |||
|release_date={{RegionDate|US|Oct 24, 2000}} {{RegionDate|EU|Nov 10, 2000}} {{RegionDate|JP|unreleased}} | |||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
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==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Spyro:_Year_of_the_Dragon/September_4th,_2000_build}} | {{Tcrf link|Proto:Spyro:_Year_of_the_Dragon/September_4th,_2000_build}} | ||
* An NTSC-U review build dated about 10 days before the final. | |||
* Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000. | *An NTSC-U review build dated about 10 days before the final. | ||
** A similar string is also seen in the game's demos. | *Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000. | ||
** The string - ''SPYRO_3(pal)-v.9.4'' - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version. | **A similar string is also seen in the game's demos. | ||
* A number of cutscenes have minor audiovisual differences when compared to their final counterparts. | **The string - ''SPYRO_3(pal)-v.9.4'' - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version. | ||
* Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits. | *A number of cutscenes have minor audiovisual differences when compared to their final counterparts. | ||
* The final egg is named "Zan Jayna" as opposed to "Yin Yang". | *Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits. | ||
* The Atlas lists Super Bonus Round as having 6 eggs instead of 1. | *The final egg is named "Zan Jayna" as opposed to "Yin Yang". | ||
* Two levels have slightly stricter egg requirements. | *The Atlas lists Super Bonus Round as having 6 eggs instead of 1. | ||
* A number of sound effects are still missing throughout the game. | *Two levels have slightly stricter egg requirements. | ||
* There are a number of glitches present that were fixed before the final release. | *A number of sound effects are still missing throughout the game. | ||
* Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu. | *There are a number of glitches present that were fixed before the final release. | ||
*Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting. | |||
**The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. ''However,'' patching the dongle '''will result in the game's anti-crack protection being triggered.''' | |||
**In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format [[Media:SPYRODONGLES.mcd|here]] or in raw format [[Media:BASLUS-99999SPYRO3|here]]. | |||
*''Miscellaneous Notes:'' | |||
**Game is emulatable: Yes (as of April 17, 2021). | |||
**Game contains dongle protection: Patched. | |||
**Game contains debugging symbols: No | |||
**Dump was originally scrambled: No | |||
=== Cheat Codes === | |||
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu. | |||
{| class="wikitable" | |||
!99 lives | |||
|R2, L2, R2, L2, Up, Up, Up, Up, O | |||
| | |||
|- | |||
!Big head Spyro | |||
|Up, Up, Up, Up, R1, R1, R1, R1, O | |||
| | |||
|- | |||
!Dialogue test | |||
|Square, Square, O, O, Square, Square, O, O | |||
| | |||
|- | |||
!Colour change | |||
|Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? | |||
|''The last button determines the colour'' | |||
'''Red''' = ''O'' | '''Blue''' = ''X'' | '''Pink''' = ''Square'' | '''Green''' = ''Triangle'' | '''Black''' = ''Down'' | '''Yellow''' = ''Up'' | |||
|- | |||
!Extra hit point | |||
|Square, Up, Square, Down, Square, Left, Square, Right, O | |||
| | |||
|- | |||
!Flat Spyro | |||
|Left, Right, Left, Right, L2, R2, L2, R2, Square | |||
| | |||
|- | |||
!Global difficulty | |||
|O, Square, Right, Left, Right, Square, O, ? | |||
|''The last button determines the difficulty mode. A lower number means an '''higher''' difficulty.'' | |||
'''30''' (easy) = ''O'' | '''0''' (normal) = ''X'' | '''-40''' (hard) = ''Square'' | |||
|- | |||
!Local / minigame difficulty | |||
|Left, Right, Square, O, Square, Right, Left, ? | |||
|''The last button determines the difficulty mode. A lower number means an '''easier''' difficulty.'' | |||
'''-1''' = ''Triangle'' | '''0''' = ''O'' | '''1''' = ''X'' | '''2''' = ''Square'' | |||
|- | |||
!Max collectable totals | |||
|Square, Square, Square, Square, O | |||
|''Sets all level gem and egg counts to their maxima,'' | |||
''the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)'' | |||
|- | |||
!Level/Cutscene warp | |||
|Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? | |||
|''The last two buttons determine the level/cutscene ID'' | |||
'''O''' = ''0'' | '''1''' = ''X'' | '''2''' = ''Square'' | '''3''' = ''Triangle'' | '''4''' = ''Right'' | '''5''' = ''Down'' | '''6''' = ''Left'' | '''7''' = ''Up'' | '''8''' = ''R1'' | '''9''' = ''R2'' | |||
|- | |||
!Permanent invincibility | |||
|O, O, O, O, X | |||
| | |||
|- | |||
!Permanent superflame | |||
|R1, R2, L1, L2, R1, R2, L1, L2, O | |||
|''Causes crashing in levels where the superflame is not present'' | |||
|- | |||
!Squidboard | |||
|Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square | |||
| | |||
|- | |||
!View credits | |||
|Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right | |||
| | |||
|} | |||
The treasure finder cheat isn't present in this build. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
Spyro3-Sep04-0.png|Title screen | File:Spyro3-Sep04-0.png|Title screen | ||
Spyro3-Sep04-1.png|Gameplay | File:Spyro3-Sep04-1.png|Gameplay | ||
Spyro3-Sep04-2.png|Gameplay | File:Spyro3-Sep04-2.png|Gameplay | ||
Spyro3-Sep04-3.png|Gameplay | File:Spyro3-Sep04-3.png|Gameplay | ||
Spyro3-Sep04-4.png|Gameplay | File:Spyro3-Sep04-4.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PSX - Spyro Year of the Dragon -11.jpg|Disc front. | File:PSX - Spyro Year of the Dragon -11.jpg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
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A huge thanks to Hwd45 for doing the initial research on this prototype! | A huge thanks to Hwd45 for doing the initial research on this prototype! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}} | {{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}} |
Revision as of 00:49, April 21, 2021
Spyro: Year of the Dragon (Sep 11, 2000 prototype) | ||||||||||||||||||||||||||||
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Download Spyro: Year of the Dragon (Sep 11, 2000 prototype) (info) |
Download Spyro: Year of the Dragon (Sep 11, 2000 prototype) from external mirror |
A prototype of Spyro: Year of the Dragon for the PlayStation.
Notes
- An NTSC-U review build dated about 10 days before the final.
- Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000.
- A similar string is also seen in the game's demos.
- The string - SPYRO_3(pal)-v.9.4 - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version.
- A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
- Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
- The final egg is named "Zan Jayna" as opposed to "Yin Yang".
- The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
- Two levels have slightly stricter egg requirements.
- A number of sound effects are still missing throughout the game.
- There are a number of glitches present that were fixed before the final release.
- Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
- The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. However, patching the dongle will result in the game's anti-crack protection being triggered.
- In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format here or in raw format here.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: Patched.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
Cheat Codes
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.
99 lives | R2, L2, R2, L2, Up, Up, Up, Up, O | |
---|---|---|
Big head Spyro | Up, Up, Up, Up, R1, R1, R1, R1, O | |
Dialogue test | Square, Square, O, O, Square, Square, O, O | |
Colour change | Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? | The last button determines the colour
Red = O | Blue = X | Pink = Square | Green = Triangle | Black = Down | Yellow = Up |
Extra hit point | Square, Up, Square, Down, Square, Left, Square, Right, O | |
Flat Spyro | Left, Right, Left, Right, L2, R2, L2, R2, Square | |
Global difficulty | O, Square, Right, Left, Right, Square, O, ? | The last button determines the difficulty mode. A lower number means an higher difficulty.
30 (easy) = O | 0 (normal) = X | -40 (hard) = Square |
Local / minigame difficulty | Left, Right, Square, O, Square, Right, Left, ? | The last button determines the difficulty mode. A lower number means an easier difficulty.
-1 = Triangle | 0 = O | 1 = X | 2 = Square |
Max collectable totals | Square, Square, Square, Square, O | Sets all level gem and egg counts to their maxima,
the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150) |
Level/Cutscene warp | Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? | The last two buttons determine the level/cutscene ID
O = 0 | 1 = X | 2 = Square | 3 = Triangle | 4 = Right | 5 = Down | 6 = Left | 7 = Up | 8 = R1 | 9 = R2 |
Permanent invincibility | O, O, O, O, X | |
Permanent superflame | R1, R2, L1, L2, R1, R2, L1, L2, O | Causes crashing in levels where the superflame is not present |
Squidboard | Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square | |
View credits | Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right |
The treasure finder cheat isn't present in this build.
Screenshots
Origin
Videos
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX_-_Spyro_Year_of_the_Dragon_#11.xdelta | File | 2020-12-16 17:20:39 | 2 KB | 8830cf6d70079765ffc87e4d116511c6c3bb65ef |
PSX - Spyro Year of the Dragon #11.img | File | 2020-12-15 16:19:08 | 534.81 MB | 2485e5aed67a2f6c84c6e31d69bb5e1922e6f62f |
PSX - Spyro Year of the Dragon #11.cue | File | 2020-12-15 16:03:37 | 98 bytes | 90a708777dfffba61309ce09ef9788a5cf5f3c52 |
PSX - Spyro Year of the Dragon #11.ccd | File | 2020-12-15 16:03:37 | 771 bytes | b131a270c5672c2539c821b26288f46cc94eb701 |
PSX - Spyro Year of the Dragon #11.sub | File | 2020-12-15 16:20:00 | 21.83 MB | ddd4e25ff05ddde00aa343fe212eaf4d356aeedd |
PSX - Spyro Year of the Dragon #11.jpg | File | 2021-03-14 12:13:05 | 121.8 KB | 3e69c6552a43e4d1ced648e31a86d1354f519c2a |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)