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Download Kung Fu Fighting (Apr 30, 2001 prototype) (info) |
An early prototype of the unreleased Kung Fu Fighting for the Sony PlayStation 2.
Notes
- Kung Fu Fighting was pitched as a game recreation of 70s martial arts action films, with a target release date in 2002 under the EA Sports label.
- The game binary includes debug symbols.
- The PRES0.PPZ file in the PROMO folder is actually a zip file. Use 7-zip to unpack it to view the game pitch PowerPoint slideshow and videos inside. (Some assets are shown below).
Development
Game Studio/Game Engine:
Developed by "Rogue Samurai" (a production group at EA Canada)
An "EA BIG" title
Powered by: EAGL (EA Graphics Library)
Built on: 4/29/2001 @ 16:42 (Although the disc/case is labelled as a May 2001 demo)
Earliest File on Disc: 11/15/2000
Developers:
(Found through digging through the files on the disc).
Producer: Kris Hatlelid
Engine & Scripting: Blaine Hodge
Software Engineer @ Electronic Arts Canada
Jun 1999 – Dec 2002 - 3 years 7 months
"Designed and implemented initial game prototype for an unannounced title.
Designed and implemented core gameplay AI engine: gameplay, input, animation, locomotion, physics, and coordinated group AI/choreography.
Worked closely with animators on gameplay design and to create motion tree."
Animator: Felix Hamaguchi
Files on Disc
/PROMO/PRES0.PPZ
As mentioned above, this file is basically a .zip file and can be opened to extract the Powerpoint that the developers used to try and pitch the game, as well as the assets included within it.
/PROMO/README.TXT
Although this file suggests there is a demo build for the PC somewhere out there, it sadly is not included on this disc.
Contents:
Kung Fu Fighting Concept Material 02-April-01
1) The PowerPointIf you don't have power point, you can install a viewer by running ppview97.
Now that you have a method of viewing power point presentations, just run setup,
and choose a location that has at least 80 megs free.
- Bonus Materials::
2) The Demo
You can try and run the PC demo of the one to many fight mechanic.
I recommend a TNT-2 or GForce level video card and a P-600 or higher. You'll
need GL drivers which you probably have if you've played any games on your
computer. If you don't, your video card vendor has them on their website.
You all also need a dual analog joystick, like a Hammerhead or a WingMan Rumblepad.
You use the left analog stick to move and aim blows. A button puches, B button kicks.
Look for the PS2 demo May 8th! <shameless plug>
The demo is located in Demo\kungfu.exe
- Contact::
Producer:
Kris Hatlelid (*EMAIL REDACTED*)
*PHONE NUMBER REDACTED*
Characters
Here is a list of all the characters in the demo, starting with their internal names, then their names as shown in-game, and lastly their names as shown in the intro video.
All of the enemies are listed as "Henchman" in-game, even when playing the Versus Mode with a second player (the second player is automatically selected as "Paul Lee" aka bruce).
Internal Name | Intro Video Name | In-game Name |
jones | Damon Jones | Black Belt Jones |
bruce | Paul Lee | Henchman |
carlos | Mace Kawaguchi | Henchman |
charlie | Bad Guy 1 | Henchman |
jimmy | Bad Guy 2 | Henchman |
ninja | N/A | Henchman |
chang | N/A | Henchman |
wang | N/A | Henchman |
kwan | N/A | Henchman |
Missing Characters:
There are some characters that are included in the promo assets but are missing from the actual PS2 build.
- Jack Hammer is named on the mock-up of the character selection screen and is shown in one rendered image.
- The promo assets also feature some renders using a different alternate ninja character model.
- An unknown enemy character is shown fighting the main character alongside Jack Hammer and some alternate ninja models.
In-game Models:
Promotional Character Renders:
Promo Assets
Game Logo:
Promotional Inserts (images taken from the included Powerpoint):
Promotional Renders:
Screenshots
Origin
See also
Original release on Archive.org.