Monsters, Inc. Scare Island (Nov 13, 2001 prototype): Difference between revisions
Jump to navigation
Jump to search
Lemurboy12 (talk | contribs) No edit summary |
Lemurboy12 (talk | contribs) No edit summary |
||
Line 19: | Line 19: | ||
}} | }} | ||
{{Download | {{Download | ||
|file= | |file=Monsters, Inc. Scare Island (Nov 13, 2001 prototype).7z | ||
|external=https://drive.google.com/file/d/130N_1krsNQqi8tdjwmRO3je1xhJpIOMB/view?usp=sharing | |external=https://drive.google.com/file/d/130N_1krsNQqi8tdjwmRO3je1xhJpIOMB/view?usp=sharing | ||
}} | }} |
Revision as of 15:45, October 5, 2023
Monsters, Inc. Scare Island (Nov 13, 2001 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Monsters, Inc. Scare Island (Nov 13, 2001 prototype) (info) |
Download Monsters, Inc. Scare Island (Nov 13, 2001 prototype) from external mirror |
A preview prototype of Monsters, Inc. Scare Island for the PlayStation 2, that is dated a little over a month before retail.
Notes
The Cutting Room Floor research
- This prototype crashes in orientation and can only be avoided using the debug menu or memory hacks
- Debug menu can be unlocked with a cheat code
- Intro has a different trailer for the Monsters, Inc. movie
- Game boots with music completely muted
- Has very broken saving (shuffles medals between levels)
Origin