Whacked! (May 7, 2002 prototype): Difference between revisions
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* Different variants of the Microsoft Game Studios and Presto Studios logos are used. | * Different variants of the Microsoft Game Studios and Presto Studios logos are used. | ||
* The attract movie is a placeholder. | * The attract movie is a placeholder. | ||
* The volume of | * The volume of VO during FMVs is inconsistent. | ||
* All of Scene 9's FMVs (with the exception of Toof wins) are placeholders. | * All of Scene 9's FMVs (with the exception of Toof wins) are placeholders. | ||
* The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders. | * The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders. |
Latest revision as of 14:00, July 7, 2022
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Download Whacked! (May 7, 2002 prototype) (info) |
A prototype of Whacked! for the Microsoft Xbox.
Notes
- Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware.
- Different variants of the Microsoft Game Studios and Presto Studios logos are used.
- The attract movie is a placeholder.
- The volume of VO during FMVs is inconsistent.
- All of Scene 9's FMVs (with the exception of Toof wins) are placeholders.
- The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders.
- Jeffrey's Kitchen lacks a name in Battle Mode for some reason.
- Some movies in the theater are missing their preview graphic.
- The Credits option in the theater does not work.
- The game appears to be unoptimized, as there will be noticable frame drops on some stages.
- The build comes with a debug executable named WhackedD.xbe.
Screenshots
See Also
Original release thread on ObscureGamers.