Crash Bandicoot (Apr 8, 1996 prototype): Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
mNo edit summary |
||
Line 13: | Line 13: | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|JP|Oct 1, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|US|Jul 31, 1996}} | ||
|release_date={{RegionDate| | |release_date={{RegionDate|JP|Dec 6, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|US|Sep 9, 1996}} | ||
|unreleased=No | |unreleased=No | ||
|screenwidth=320 | |screenwidth=320 |
Revision as of 23:45, May 3, 2021
Crash Bandicoot (Apr 8, 1996 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Crash Bandicoot (Apr 8, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the PlayStation.
Notes
The Cutting Room Floor research
- The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. It wasn't allowed to keep the original disc, so it was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.
- The music is completely absent from this build, though data for some tracks can be found in the game files.
- The level-completion screen is absent. The game simply sends the player back to the map.
- There are no gems in this build, and as such there are no gem paths.
- Press R1 + L1 in the main menu to unlock all levels.
- Pressing R1 + L1 in-game makes Crash invincible to all dangers, except for pits and water/acid.
Screenshots
Origin