NASCAR Racing 5 (Dec 10, 2003 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=NASCAR Racing 5 (Dec 10, 2003 prototype) | |Page name=NASCAR Racing 5 (Dec 10, 2003 prototype) | ||
|titlescreen=NascarRacing5_1.png | |||
|builddate=Dec 10, 2003 17:40:10 | |builddate=Dec 10, 2003 17:40:10 | ||
|status=Released | |status=Released | ||
Line 17: | Line 18: | ||
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox. | An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox. | ||
==Notes== | ==Notes== | ||
''' | * Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down. | ||
* Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game. | |||
* '''Racex.xbe''' works fine with the files while '''gplx.xbe''' is a debugging executable that does not work properly. | |||
* While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002. | |||
* Appears to be built off of ''NASCAR Racing 4'' and ''Grand Prix Legends''. | |||
* This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks. | |||
* There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort. | |||
* The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo. | |||
* Collision detection appears to be unstable. The build may crash if the car collides with certain barriers. | |||
==Screenshots== | ==Screenshots== | ||
<gallery heights="256" widths="224"> | |||
NascarRacing5_2.png|Menu | |||
NascarRacing5_3.png|Menu | |||
NascarRacing5_TrackSelect.png|Menu | |||
NascarRacing5_Kyalami.png|Kyalami | |||
NascarRacing5_Monaco.png|Monaco | |||
NascarRacing5_Monza.png|Monza | |||
NascarRacing5_Mosport.png|Mosport | |||
NascarRacing5_4.png|Nürburgring | |||
NascarRacing5_SpaFran.png|Spa-Francorchamps | |||
NascarRacing5_Zandvoort.png|Zandvoort | |||
</gallery> | |||
==See also== | ==See also== | ||
[https://www.obscuregamers.com/threads/nascar-racing-5-december-10-2003-unreleased.2641/ Original thread on ObscureGamers.com.] | [https://www.obscuregamers.com/threads/nascar-racing-5-december-10-2003-unreleased.2641/ Original thread on ObscureGamers.com.] | ||
{{Prototype Footer|{{Navbox prototype|NASCAR Racing 5}}}} | {{Prototype Footer|{{Navbox prototype|NASCAR Racing 5}}}} |
Latest revision as of 22:55, August 18, 2021
NASCAR Racing 5 (Dec 10, 2003 prototype) | ||||||||||||||||||||
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Download NASCAR Racing 5 (Dec 10, 2003 prototype) (info) |
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.
Notes
- Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down.
- Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
- Racex.xbe works fine with the files while gplx.xbe is a debugging executable that does not work properly.
- While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
- Appears to be built off of NASCAR Racing 4 and Grand Prix Legends.
- This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
- There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
- The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
- Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.
Screenshots
See also
Original thread on ObscureGamers.com.