On the Ball (prototype): Difference between revisions

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{{Prototype
{{Prototype
|titlescreen=otbproto.png
|titlescreen=On the Ball--Proto-.png
|status=Released
|status=Released
|dumper=Mister Hands
|dumper=Mister Hands
|releasedby=TCRF
|filereleasedate=August 20, 2016
|origin_type=EPROM
|origin_type=EPROM cartridge
|origin_labels=OTP R-0, OTP R-1
|origin_labels=OTP R-0, OTP R-1
|origin_eproms=2
|origin_eproms=2x
|origin_dumpmethod=EPROM dump
|origin_dumpmethod=EPROM dump
|origin_ownership=zoinknoise
|origin_ownership=zoinknoise
Line 12: Line 12:
|system=SNES
|system=SNES
|genre=Puzzle
|genre=Puzzle
|release_date=1992
|release_date={{RegionDate|JP|Jun 26, 1992}}{{RegionDate|US|Nov 1992}}{{RegionDate|EU|Apr 1993}}
|unreleased=No
|unreleased=No
}}
}}
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==Notes==
==Notes==
No obvious gameplay or graphical differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this build is not a typical beta. (Rejected retail build?)
No obvious gameplay or graphical differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this build is not a typical beta. (Rejected retail build?)
==See Also==
* [https://tcrf.net/File:OnTheBallProto.zip TCRF file upload]
* [https://datomatic.no-intro.org/index.php?page=show_record&s=49&n=3840 No-Intro entry]

Latest revision as of 13:15, April 26, 2025

Title Screen
On the Ball (prototype)
Dump status Released
Dumped by Mister Hands
File release date August 20, 2016
Origin EPROM cartridge
EPROMs 2x
Labels OTP R-0, OTP R-1
Dump method EPROM dump
Ownership zoinknoise
Game On the Ball
System SNES
Genre Puzzle
Release date JP Jun 26, 1992
US Nov 1992
EU Apr 1993
Download On the Ball (prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

Alternate NTSC build of On the Ball from a development cartridge. Does not match the retail US or European version.

Notes

No obvious gameplay or graphical differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this build is not a typical beta. (Rejected retail build?)

See Also