Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions
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|origin_ownership=Unknown owner (2003-2020) | |origin_ownership=Unknown owner (2003-2020) | ||
Ziimbiian (2020-present) | Ziimbiian (2020-present) | ||
| | |origin_type=possibly a CD-R from Climax's offices | ||
|game=Hot Wheels: World Race | |game=Hot Wheels: World Race | ||
|system=PlayStation 2 | |system=PlayStation 2 |
Revision as of 00:11, July 2, 2021
A debug prototype of Hot Wheels: World Race for the PlayStation 2.
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Download Hot Wheels: World Race (May 12, 2003 prototype) (info) |
Notes
The Cutting Room Floor research
- Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
- Very unstable, crashes if you move out of the window.
- Dated 6 months before the final build.
- Uses the unused "Boy_Band.BOG" image.
- There are only 15 cars and 10 tracks, similar to the Game Boy Version.
- Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
- There is no sound or music, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
- Options are limited to only one menu and that's Quick Race.
- All cars are untextured due to the BOG files not including DDS strings in their code.
- Selecting a track crashes the application, due to missing code.
Images
Acknowledgments
- Special thanks to Glitchedblood for doing the initial and internal research for this prototype.