Super Ninja Boy (prototype): Difference between revisions
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A prototype of ''Super Ninja Boy'' for the SNES. | A prototype of ''Super Ninja Boy'' for the SNES. | ||
==Notes== | ==Notes== | ||
* The splash screen/title screen background is black instead of purple, like in the Japanese version of the game. | * The splash screen/title screen background is black instead of purple, like in the Japanese version of the game. | ||
* The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white. | * The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white. | ||
* The game's logo is different and more closely resembles the logo used for ''Ninja Boy'' | * The game's logo is different and more closely resembles the logo used for the Game Boy ''Ninja Boy'' titles. | ||
* The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo". | * The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo". | ||
* | * The opening cutscene contains several text and graphical differences. | ||
* The overworld map contains several layout changes. | |||
* Numerous graphical and audio differences are present. | |||
* Some enemies give less EXP. | |||
* Two hidden test modes can be accessed that doesn't exist in the final game, known as 「マップ ロ テストモード」 (''Mappu Tesuto Mōdo'', or Map Test Mode), and 「メッセージ ロ テストモード」 (''Messēji Tesuto Mōdo'', or Message Test Mode). There's also a sound test that can be accessed by pressing B during either test mode. | |||
==Origin== | |||
<center><gallery mode=nolines heights=168 widths=240> | |||
File:Super Ninja Boy Front.jpg|PCB front. | |||
File:Super Ninja Boy Back.jpg|PCB back. | |||
</gallery></center> | |||
{{Prototype Footer|{{Navbox prototype|Super Ninja Boy}}}} |
Latest revision as of 21:09, December 12, 2020
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Download Super Ninja Boy (prototype) (info) |
A prototype of Super Ninja Boy for the SNES.
Notes
- The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
- The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
- The game's logo is different and more closely resembles the logo used for the Game Boy Ninja Boy titles.
- The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
- The opening cutscene contains several text and graphical differences.
- The overworld map contains several layout changes.
- Numerous graphical and audio differences are present.
- Some enemies give less EXP.
- Two hidden test modes can be accessed that doesn't exist in the final game, known as 「マップ ロ テストモード」 (Mappu Tesuto Mōdo, or Map Test Mode), and 「メッセージ ロ テストモード」 (Messēji Tesuto Mōdo, or Message Test Mode). There's also a sound test that can be accessed by pressing B during either test mode.
Origin