Gladius (May 21, 2003 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Gladius (May 21 2003 prototype) | |Page name=Gladius (May 21, 2003 prototype) | ||
|titlescreen=NRSplashScreen.PNG | |titlescreen=NRSplashScreen.PNG | ||
|builddate=May 21, 2003 | |builddate=May 21, 2003 | ||
Line 9: | Line 9: | ||
|game=Gladius | |game=Gladius | ||
|system=Nintendo GameCube | |system=Nintendo GameCube | ||
|genre=Tactical | |genre=Tactical RPG | ||
|final_builddate=US Sep 19, 2003 | |final_builddate={{RegionDate|US|Sep 19, 2003}} | ||
|release_date= | |release_date={{RegionDate|US|Nov 3, 2003}}{{RegionDate|EU|Nov 28, 2003}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
Line 18: | Line 18: | ||
|external=https://archive.org/details/gladius-may-21-2003-prototype | |external=https://archive.org/details/gladius-may-21-2003-prototype | ||
}} | }} | ||
A prototype of Gladius for | A prototype of Gladius for GameCube. It is roughly analogous to the May 24, 2003 build of Gladius for Xbox, and the Jun 26, 2003 prototype for Playstation 2. | ||
It is thought to be dated to May 21st, 2003, but this needs to be confirmed. | It is thought to be dated to May 21st, 2003, but this needs to be confirmed. | ||
Line 24: | Line 24: | ||
*The game boots to the same splash screen as the final build (although the loading screen is different). | *The game boots to the same splash screen as the final build (although the loading screen is different). | ||
*Only the Ursula campaign is accessible through the main menu (though the Valens campaign is accessible through the debug menu). | **Only the Ursula campaign is accessible through the main menu (though the Valens campaign is accessible through the debug menu). | ||
*Unlike other prototypes in which phrase "GLADIUS PRE-RELEASE DEMO" is seen on the right of the screen at all times, this build does not contain that watermark. | **Unlike other prototypes in which the phrase "GLADIUS PRE-RELEASE DEMO" is seen on the right of the screen at all times, this build does not contain that watermark. | ||
*Miscellaneous Notes: | *Miscellaneous Notes: | ||
*Game is emulatable (in Dolphin emulator): Yes. | **Game is emulatable (in Dolphin emulator): Yes. | ||
*Game contains dongle protection: No. | **Game contains dongle protection: No. | ||
{{Prototype Footer}} | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | |||
File:Prototype Loading Screen.png|Loading Screen | |||
File:Ursula Campaign.png|Ursula Campaign | |||
File:Ursula Gameplay 1.png|Gameplay | |||
File:Ursula Gameplay 2.png|Gameplay | |||
File:Ursula Campaign 3.png|Gameplay | |||
File:World Map.png|World Map (Nordagh) | |||
File:Debug Screen.png|Debug Menu | |||
File:DemoLand1.png|Demoland (Eiji) | |||
File:Demoland2.png|Demoland (Ursula) | |||
</gallery></center> | |||
==See also== | |||
*[https://datomatic.no-intro.org/index.php?page=show_record&s=160&n=0044 No-Intro entry] | |||
{{Prototype Footer|{{Navbox prototype|Gladius}}}} |
Latest revision as of 03:41, January 5, 2024
Gladius (May 21, 2003 prototype) | ||||||||||||||||||||
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Download Gladius (May 21, 2003 prototype) (info) |
Download Gladius (May 21, 2003 prototype) from external mirror |
A prototype of Gladius for GameCube. It is roughly analogous to the May 24, 2003 build of Gladius for Xbox, and the Jun 26, 2003 prototype for Playstation 2.
It is thought to be dated to May 21st, 2003, but this needs to be confirmed.
Notes
- The game boots to the same splash screen as the final build (although the loading screen is different).
- Only the Ursula campaign is accessible through the main menu (though the Valens campaign is accessible through the debug menu).
- Unlike other prototypes in which the phrase "GLADIUS PRE-RELEASE DEMO" is seen on the right of the screen at all times, this build does not contain that watermark.
- Miscellaneous Notes:
- Game is emulatable (in Dolphin emulator): Yes.
- Game contains dongle protection: No.
Screenshots
See also