Rayman 3 (Mar 1, 2002 prototype): Difference between revisions

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* Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings.
* Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings.
* The only available levels are early versions of the second section of Wanderwood Forest and of the first section of Boulder Brink.
* The only available levels are early versions of the second section of Wanderwood Forest and of the first section of Boulder Brink.
* There's no level exit, nor a wall blocking the path where it should be.
* There are no level exits. In Wanderwood Forest, there's no wall preventing the player from going past the visible screen.
* Upon dying, the player is immediately redirected to the title screen.
* Upon dying, the player is immediately redirected to the title screen.
* An early version of Boulder Brink's music plays on the levels.
* An early version of Boulder Brink's music plays on the levels.
* There are no sound effects.
* There are no sound effects.
{{Prototype Footer|{{Navbox prototype|Rayman 3}}}}
{{Prototype Footer|{{Navbox prototype|Rayman 3}}}}

Revision as of 23:54, January 1, 2024

Title Screen
Rayman 3 (Mar 1, 2002 prototype)
Build date Mar 1, 2002
Build name PreAlpha
Dump status Released
Dumped by Anonymous
Released by Codebound
File release date Jan 1, 2024
Files 01 - Rayman2 - PreAlpha_01032002.bin
Game Rayman 3
System Game Boy Advance
Genre Platform
Final build US Nov 30, 2002
EU Nov 30, 2002
Release date US Mar 4, 2003
EU Feb 21, 2003
Download Rayman 3 (Mar 1, 2002 prototype) (info)
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Download Rayman 3 (Mar 1, 2002 prototype) from external mirror

An early prototype of Rayman 3 for the Game Boy Advance.

Notes

  • Released alongside 67 other builds and development documents.
  • Has a simple title screen.
  • Rayman received new sprites.
  • Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings.
  • The only available levels are early versions of the second section of Wanderwood Forest and of the first section of Boulder Brink.
  • There are no level exits. In Wanderwood Forest, there's no wall preventing the player from going past the visible screen.
  • Upon dying, the player is immediately redirected to the title screen.
  • An early version of Boulder Brink's music plays on the levels.
  • There are no sound effects.