MotorStorm: Apocalypse (The First Playable Internal Prototype): Difference between revisions

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-A helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
-A helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
[[File:MS3_TFP_Helicopter.png|200px|thumb|right|An image showcasing the crashing helicopter, missing from the final game, as well as the different hud elements.]]


==Screenshots==
==Screenshots==

Revision as of 11:23, May 21, 2024

Title Screen
MotorStorm: Apocalypse (The First Playable Internal Prototype)
Build name MotorStorm 3: The First Playable
Dump status Released
Dumped by Xil_Dreadnought
Released by Codebound
File release date May 20, 2024
Lot PlayStation 3 Prototypes Megalot (https://archive.org/details/playstation-3-prototypes-megalot)
Files EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg
Game MotorStorm 3: The First Playable
System PlayStation 3
Genre Racing
Download MotorStorm: Apocalypse (The First Playable Internal Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

Much like the E3 2010 demo, this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.

Notes

This version borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.

-Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.

-When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift.

-The camera angle for the player's car is different, as well as the collapsing buildings animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.

-The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.

-Running over "crazies" (the NPC's walking all over the race) makes a sound effect not present in the final game.

-A helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.

Screenshots

Level 2 Confidentiality notice from SCE, present in the MotorStorm 3: The First Playable prototype.

Videos

https://www.youtube.com/watch?v=dRaWFdv3XHI

Acknowledgments

A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing these builds!

See also

https://hiddenpalace.org/MotorStorm:_Apocalypse_(Jul_29,_2010_E3_Demo)