MotorStorm: Apocalypse (The First Playable Internal Prototype): Difference between revisions
Tag: Manual revert |
No edit summary |
||
Line 1: | Line 1: | ||
{{Prototype | {{Prototype | ||
|titlescreen=MS3 TFP Title.png | |||
|Page name=MotorStorm 3: The First Playable (Internal Prototype) | |Page name=MotorStorm 3: The First Playable (Internal Prototype) | ||
|buildname=MotorStorm 3: The First Playable | |buildname=MotorStorm 3: The First Playable | ||
Line 13: | Line 14: | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
|file=MotorStorm 3 The First Playable PKG.7z | |||
}} | |||
Much like the E3 2010 demo, this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game. | Much like the E3 2010 demo, this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game. | ||
==Notes== | ==Notes== |
Revision as of 11:09, May 21, 2024
MotorStorm: Apocalypse (The First Playable Internal Prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download MotorStorm: Apocalypse (The First Playable Internal Prototype) (info) |
Much like the E3 2010 demo, this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
Notes
This version borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm.
-Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
-When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift.
-The camera angle for the player's car is different, as well as the collapsing buildings animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
-The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
-Running over "crazies" (the NPC's walking all over the race) makes a sound effect not present in the final game.
-A helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
Screenshots
File:LV2SCE.png
Videos
https://www.youtube.com/watch?v=dRaWFdv3XHI
Acknowledgments
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing these builds!
See also
https://hiddenpalace.org/MotorStorm:_Apocalypse_(Jul_29,_2010_E3_Demo)