MotorStorm: Apocalypse (The First Playable Internal Prototype): Difference between revisions

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|releasedby=Codebound
|releasedby=Codebound
|filereleasedate=May 20, 2024
|filereleasedate=May 20, 2024
|origin_files=EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg
|origin_lot=PlayStation 3 Prototypes Megalot
|origin_lot=PlayStation 3 Prototypes Megalot (https://archive.org/details/playstation-3-prototypes-megalot)
|game=MotorStorm: Apocalypse
|game=MotorStorm 3: The First Playable
|system=PlayStation 3
|system=PlayStation 3
|genre=Racing
|genre=Racing
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|file=MotorStorm 3 The First Playable PKG.7z
|file=MotorStorm 3 The First Playable PKG.7z
}}
}}
Much like the E3 2010 demo, this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
A prototype of '''MotorStorm: Apocalypse''' for Playstation 3.
==Notes==
==Notes==
This version borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.
* Internal Prototype.
 
* Much like the [[MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo)]], this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
-Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
* This prototype borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.
 
* This prototype is referred to as "MotorStorm 3", and that's how it's referred to in the prototype itself. It makes sense since it is the third mainline game in the series. MotorStorm Pacific Rift, the second game, was also named "MotorStorm 2" internally. There are no references to the "Apocalypse" moniker in this prototype however.
-When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift.
* The player car is a Patriot V8 XR muscle car. This is the car used by Tyler, the second playable character in the final game, which he uses in this race in the final game. It presents however a different livery that resembles an early version of Nash's car liveries, the first playable character in the final game. The E3 Demo has a different car: the Osutsu Blacksun supercar.
 
* Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
-The camera angle for the player's car is different, as well as the collapsing buildings animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
* When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift. In the final game, the camera goes slow-mo when the player crashes.
 
* The camera angle for the player's car is different, as well as the collapsing building animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
-The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
* The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
 
* Running over "crazies" (the NPC's scattered all over the race) makes a sound effect not present in the final game.
-Running over "crazies" (the NPC's walking all over the race) makes a sound effect not present in the final game.
* An helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
 
* While this demo and the final game take place in a city clearly based on San Francisco, there are no references to the real city in the final game, aside from references in the game files. However, this prototype has clear references to the real city, most notably, a sign saying "Port of San Francisco" at the end of the race.
-A helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
* Original filename: EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg


==Screenshots==
==Screenshots==
[[File:LV2SCE.png|200px|Level 2 Confidentiality notice from SCE, present in the MotorStorm 3: The First Playable prototype. ]]
[[File:LV2SCE.png|200px|Level 2 Confidentiality notice from SCE, present in the MotorStorm 3: The First Playable prototype. ]]
[[File:MS3_TFP_Helicopter.png|200px|An image showcasing the crashing helicopter, missing from the final game, as well as the different hud elements.]]
[[File:MS3_TFP_Helicopter.png|200px|An image showcasing the crashing helicopter, missing from the final game, as well as the different hud elements.]]
[[File:MS3 TFP TrackDiff.png|200px|The only major difference in the track compared to the final game. The bottom right ramp is missing in the final game.]]
[[File:MS3 TFP SF.png|200px|A reference to San Francisco, the city this prototype and the final game are based on. References to the real city are missing in the final game.]]
[[File:MS3 TFP CastroRobusto.png|200px|An image showcasing the presence of the Castro Robusto in this prototype, although missing from the final game.]]


==Videos==
==Videos==
Line 41: Line 43:


==Acknowledgments==
==Acknowledgments==
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing these builds!
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing this prototype!


==See also==
==See also==
https://hiddenpalace.org/MotorStorm:_Apocalypse_(Jul_29,_2010_E3_Demo)
* [https://archive.org/details/playstation-3-prototypes-megalot Original page release on Archive.org]


{{Prototype Footer}}
{{Prototype Footer|{{Navbox prototype|MotorStorm: Apocalypse}}}}

Latest revision as of 16:36, May 21, 2024

Title Screen
MotorStorm: Apocalypse (The First Playable Internal Prototype)
Build name MotorStorm 3: The First Playable
Dump status Released
Dumped by Xil_Dreadnought
Released by Codebound
File release date May 20, 2024
Lot PlayStation 3 Prototypes Megalot
Game MotorStorm: Apocalypse
System PlayStation 3
Genre Racing
Download MotorStorm: Apocalypse (The First Playable Internal Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of MotorStorm: Apocalypse for Playstation 3.

Notes

  • Internal Prototype.
  • Much like the MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo), this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
  • This prototype borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.
  • This prototype is referred to as "MotorStorm 3", and that's how it's referred to in the prototype itself. It makes sense since it is the third mainline game in the series. MotorStorm Pacific Rift, the second game, was also named "MotorStorm 2" internally. There are no references to the "Apocalypse" moniker in this prototype however.
  • The player car is a Patriot V8 XR muscle car. This is the car used by Tyler, the second playable character in the final game, which he uses in this race in the final game. It presents however a different livery that resembles an early version of Nash's car liveries, the first playable character in the final game. The E3 Demo has a different car: the Osutsu Blacksun supercar.
  • Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
  • When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift. In the final game, the camera goes slow-mo when the player crashes.
  • The camera angle for the player's car is different, as well as the collapsing building animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
  • The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
  • Running over "crazies" (the NPC's scattered all over the race) makes a sound effect not present in the final game.
  • An helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
  • While this demo and the final game take place in a city clearly based on San Francisco, there are no references to the real city in the final game, aside from references in the game files. However, this prototype has clear references to the real city, most notably, a sign saying "Port of San Francisco" at the end of the race.
  • Original filename: EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg

Screenshots

Level 2 Confidentiality notice from SCE, present in the MotorStorm 3: The First Playable prototype. An image showcasing the crashing helicopter, missing from the final game, as well as the different hud elements. The only major difference in the track compared to the final game. The bottom right ramp is missing in the final game. A reference to San Francisco, the city this prototype and the final game are based on. References to the real city are missing in the final game. An image showcasing the presence of the Castro Robusto in this prototype, although missing from the final game.

Videos

https://www.youtube.com/watch?v=dRaWFdv3XHI

Acknowledgments

A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing this prototype!

See also