Magic Carpet 2: The Netherworlds (July 13, 1995 prototype)
Jump to navigation
Jump to search
![]() | ||||||||||||||||||||||
Magic Carpet 2: The Netherworlds (July 13, 1995 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Magic Carpet 2: The Netherworlds (July 13, 1995 prototype) (info) |
Download Magic Carpet 2: The Netherworlds (July 13, 1995 prototype) from external mirror |
A prototype of Magic Carpet 2: The Netherworlds for MS-DOS.
Notes
- On the main menu in the bottom middle, there aren't any bloody skulls like there are in final.
- It doesn't seem to be possible to input a name, or load or save the game.
- The music for the main menu appears to be different?
- There's nothing on the menu to tell you what each option does.
- Cursor on the menu is different.
- No hints for joystick or keyboard options on the menu.
- On clicking the planet button on the top left, it just takes you immediately into a level.
- The levels mentioned in the readme don't appear to entirely align with what the levels are?
- In the high-resolution mode, the menu presented when hitting 'i' doesn't appear to be finished?
- When pausing the game, there's no menu.
- Hitting escape just immediately quits the current level.
- There's no options menu. Everything has to be changed via keyboard shortcuts instead.
- Fonts used in-game are different, and smaller.
- Some additional buttons in the input menu seem to be missing in this build.