Frogger 2: Swampy's Revenge (December 14, 1999 prototype)
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Frogger 2: Swampy's Revenge (December 14, 1999 prototype) | ||||||||||||||||||||||
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A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64. December 14th 1999 is the day when the Frogger 2 N64 port was officially cancelled. (or rather, the last change to the N64 code was ever applied.)
Notes
- This build is currently hypothetical.
- Due to having a full VisualSourceSafe backup of the game source code, it is possible to obtain the source code on the day of this build.
Recreating the Build
The only obstacle to recreating this build is converting game assets from backups near the correct date. Particularly, the December 17th PC Prototype is especially helpful because its assets are basically the exact ones that belong in this prototype. Unfortunately, in order to use those assets to recreate this build, conversion tools will need to be made to extract the assets from the PC version, and then export them in N64 compliable form.
Steps Needed to recreate prototype assets
Entity Data Files (.cef) -> The PC files (.dat) are usable once compressed with flatpack.exe Level Script Files (.csf) -> The PC files (.fev) are usable once compressed with flatpack.exe Texture Banks (.fla/.ntb) -> The PC version has raw .bmp files, which can be turned into .ntb files using the BankManager/BankMaster program, and then compressed to .fla with flatpack.exe Music/Sfx (.bin, .bfx,.ptr, .wbk) -> I believe the files from the December 1st prototype are fine. The N64 sound tools can be used to make new files if not. Object Banks (.nob) -> These are the tough ones, which require extraction from the PC .dll files, then rewriting in a form that can be compiled for N64. (BankManager is capable of generating these from .ndo/.obe) Scenics (.bi2) -> Hypothetically convertible from the PC version (scenics\*.dll) if a tool is created. Should be easier to make this tool than the Object Banks tool. Collision (.bin) -> Hypothetically convertible from the PC version (collision\*.dll) if a tool is created. Should be easier to make this tool than the Object Banks tool.
Changes from December 1st
- Added level data for various levels including super retro, subterranean, laboratory, and halloween levels.
- Changes to procedural textures. (Eg: water texture)
- An intro screen was added before the main menu.
- Levels now play the correct music.
- Added a water ripple effect.
- Added a new procedural test option to the debug menu.
- Added a credits sequence, but it is only enabled on the PC version. Activate by running LEVEL_FRONTEND1.
- Added demo recording functionality to PC version.
- Frog sinking tile logic redone.
- Situations where the player cannot double jump but does so anyways are handled better.