Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)

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Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)
Build date Aug 10, 2013
Dump status Released
Dumped by MrPinball64
Released by MrPinball64
File release date December 19, 2024
Origin Xbox 360 DevKit HDD
Game Call of Duty: Black Ops II
System Xbox 360
Genre First-Person Shooter
Final build EU Sep 24, 2012
Release date JP Nov 13, 2012
US Nov 13, 2012
EU Nov 13, 2012
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A prototype of Call of Duty: Black Ops II for the Xbox 360.

Notes

  • This cluster of files contains DLC5 fastfiles but not listing in menus. It also has an early Buried map file but not the scripts going with it (the file zm_buried_patch.ff is from the retail version) and a cut map named zm_transit_tm (bootable after copying zm_transit_tm_patch.ff from the later rfazio build, there are also CoDMP.exe and CoDSP.exe debug executables as well as pixprofile executables.
  • Buried is bootable after removing the patch file even though no script will be loaded.
  • The best approach seems to be to combine this build with the earlier June build into one full build with everything in it (and deleting zm_buried_patch.ff to allow Buried to load).
  • Patches were needed to load DLC5 maps (credit to JTAG) which are labeled CoDMP_patched.exe, and default_mp_patched.xex. Selecting most DLC5 maps in menus will lead to a menu error. To bypass this error you can either devmap into the maps directly or simply start CoDMP_nosound.exe or default_mp_nosound.xex if you are fine playing without sound.

To devmap:

On CoDMP_patched.xex simply pop up console with a keyboard tilde key and type "devmap zm_MapNameHere".

On default_mp you will either need to be on an XDK, or using RGLoader / a retail with xbdm: Enable telnet (on windows, you can enable it in windows features) Type in cmd: telnet xbox.ip.address 730 Then this command: magicboot title="HDD:\path\default_mp.xex" directory="HDD:\path" cmdline="+devmap zm_whichmapyouwant"

Acknowledgments

Thank you very much to taleb for helping prepare all this for release, and writing the bulk of these release notes and patches