Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)
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Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype) | ||||||||||||||||||||||
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A prototype of Call of Duty: Black Ops II for the Xbox 360.
Notes
- This cluster of files contains DLC5 fastfiles but not listing in menus. It also has an early Buried map file but not the scripts going with it (the file zm_buried_patch.ff is from the retail version) and a cut map named zm_transit_tm (bootable after copying zm_transit_tm_patch.ff from the later rfazio build, there are also CoDMP.exe and CoDSP.exe debug executables as well as pixprofile executables.
- Buried is bootable after removing the patch file even though no script will be loaded.
- The best approach seems to be to combine this build with the earlier June build into one full build with everything in it (and deleting zm_buried_patch.ff to allow Buried to load).
- Patches were needed to load DLC5 maps (credit to JTAG) which are labeled CoDMP_patched.exe, and default_mp_patched.xex. Selecting most DLC5 maps in menus will lead to a menu error. To bypass this error you can either devmap into the maps directly or simply start CoDMP_nosound.exe or default_mp_nosound.xex if you are fine playing without sound.
To devmap:
On CoDMP_patched.xex simply pop up console with a keyboard tilde key and type "devmap zm_MapNameHere".
On default_mp you will either need to be on an XDK, or using RGLoader / a retail with xbdm: Enable telnet (on windows, you can enable it in windows features) Type in cmd: telnet xbox.ip.address 730 Then this command: magicboot title="HDD:\path\default_mp.xex" directory="HDD:\path" cmdline="+devmap zm_whichmapyouwant"
Acknowledgments
Thank you very much to taleb for helping prepare all this for release, and writing the bulk of these release notes and patches