XIII (Aug 7, 2003 prototype)

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Title Screen
XIII (Aug 7, 2003 prototype)
Build date Aug 7, 2003 12:43:08
Build name Internal
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels XIII Internal
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game XIII
System PlayStation 2
Genre First-person shooter
Final build JP Jun 3, 2004
EU Oct 26, 2003
US Oct 23, 2003
Release date JP Aug 5, 2004
EU Oct 26, 2003
US Nov 18, 2003
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A prototype of XIII for the PlayStation 2.

Notes

  • A preview build from about two and a half months before the final build.
  • It's an NTSC build, but seems to have all of the PAL language options and a Union Flag instead of the US flag on the languages selection. The translation seems to be largely incomplete.
  • There's no title screen - the game goes straight to the main menu. The main menu looks a bit different and has an option to select a "Default" profile, presumably to avoid requiring that the player inputs a name.
  • The menus are generally incomplete and feature some different labels and layouts to the final. Most of the options on the "Continue" menu do not work.
  • Many menus - particularly the pause menu - seem to misbehave when navigating with the analogue stick, rather than the d-pad.
  • Attempting to load the game or use the continue feature seems to consistently crash the game.
  • The "UbiSoft's Online Game Service" - here labelled as "Ubisoft's Game Service" - seems to have some sort of unique functionality even when there's no internet connection.
  • Loading screens seem to use slightly unfinished visuals.
  • Some of the cutscenes are missing.
  • The in-game pause menu has some visual changes and a few different options, and each of the menus within the pause menu differ from their final designs, too. The item and skill menus explicitly say "Temp" to indicate their incompleteness, and contain no other functionality.
  • A version number ("v118") is displayed in the bottom left corner of the pause menu at all times.
  • Messages about the memory card pop up frequently, particularly in the pause menu.
  • Pop-up messages use a rather basic transparent black background, rather than using a speech bubble motif.
  • Occasionally, in menus, selection sounds will repeat for several seconds after they were supposed to stop playing.
  • Saved games show a different date format and some completely different level names.
  • By moving the cursor downwards from the "Options" selection on the main menu makes the cursor hover over an invisible selection labelled "DEBUG ONLY". Opening this menu brings up a map selection.
    • One of the maps that can be selected is called "Empty" and is nothing but a small, empty, inescapable room.
    • The credits can also be viewed directly using this menu.
  • The credits are completely silent.
  • Part of the credits are incomplete, replacing the US Marketing team text with "???".
  • The credits do not seem to end and they cannot be exited.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - XIII Internal.bin File 2020-11-18 12:44:48 2.74 GB cae83ae096352b1c771d07f6086bb8a2e9a0373d
PS2 - XIII Internal.cue File 2020-11-18 12:44:48 85 bytes 22a9ab07df2cab595a953bfea06c8bc37e08e2a2
PS2 - XIII Internal.jpeg File 2021-03-14 11:43:14 820.9 KB 3382dcfff3c5d06f1190136a12ee9b4e04a7aca1

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also