Street Fighter II: Champion Edition (Mar 25, 1993 prototype): Difference between revisions

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m (fixed spelling error that referred to sagat as sabat)
(Added information about the Punch/Kick indicator in the HUD.)
 
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***"OH ELIZA..WHAT ARE YOU DOING HERE ?" instead of "OH ELIZA..WHAT ARE YOU DOING HERE?".
***"OH ELIZA..WHAT ARE YOU DOING HERE ?" instead of "OH ELIZA..WHAT ARE YOU DOING HERE?".
***"HIS DRUG WILL SURELY COLLAPSE." instead of "HIS DRUG RING WILL SURELY COLLAPSE".
***"HIS DRUG WILL SURELY COLLAPSE." instead of "HIS DRUG RING WILL SURELY COLLAPSE".
*If you alter the bytes at $200 and $201 in the ROM (while finding a way to bypass the checksum check), a strange feature is enabled that activates either a square or circle icon underneath player one or player two's health bar when pressing start. These icons can be seen in some preview articles in certain magazines. The purpose of this feature is unknown and requires some investigating.
*When using a 3-button controller a feature is enabled in the HUD for indicating whether the player is using punches (red square) or kicks (white circle) that can be swapped pressing Start. This control scheme is similar on all the versions but the released Special Champion Edition lacks any HUD indicator and the Turbo bootleg uses P/K letters instead.


==Screenshots==
==Screenshots==

Latest revision as of 11:26, July 11, 2020

Title Screen
Street Fighter II: Champion Edition (Mar 25, 1993 prototype)
Build date Mar 25, 1993
Dump status Released
Dumped by drx
Released by drx
File release date July 4, 2020
Origin EPROMs
Labels street fighter 2 md 25.3.93
Dump method True-USB PRO GQ-4X
Ownership drx (2020-Present)
Game Street Fighter II: Champion Edition
System Sega Mega Drive
Genre Fighting
Release date Unreleased
Download Street Fighter II: Champion Edition (Mar 25, 1993 prototype) (info, raw dump)
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A prototype of the unreleased Street Fighter II: Champion Edition port for the Sega Mega Drive.

Notes

  • In comparison to the Turbo bootleg, which was based on a later prototype of the Champion Edition, this prototype contains the following differences:
    • The ROM header specifies a date of 1993.JUN, which was Champion Edition's original projected release date, while the Turbo bootleg says 1990.JUL. The ROM header says "STREET FIGHTER II: CHAMPION EDITION" in this prototype. In the bootleg it says "ARM WRESTLING", which is most likely a placeholder caused by a ROM authoring tool. The prototype has a product code and serial of T-12016,0.1 with a calculated checksum while the Turbo ROM lacks a specific entry for both. Oddly enough, this is the same product code and serial that was used for the Special Champion Edition.
    • Contains a checksum and region check. The Turbo bootleg lacks the code to perform both.
    • Contains a region check to confirm the game is playing on either a NTSC or PAL SECAM console. If the console is set to NTSC-J, the game will boot to a red warning screen. This check isn't present in the Turbo bootleg.
    • Boots to a Capcom logo instead of a Sega logo. The ROM lacks any graphics for the Sega logo.
    • Different title screen with copyright/trademark information. The Turbo bootleg has its own custom title screen and lacks copyright/trademark information.
    • No sound effects play when navigating and selecting anything in the main menu.
    • A black bar behind the HUD on the top of the screen. The Turbo bootleg has no such black bar.
    • Sharp FM sound effects rather than subdued ones when attacking.
    • An indicator for "TIME OVER" hasn't been implemented yet in this build, but is implemented in the Turbo bootleg.
    • Different alternate costumes for most of the fighters.
    • The name of the second fighter is slightly off in comparison to the Turbo bootleg.
    • This prototype contains a Street Fighter II logo in the background when navigating the VS mode menu. In the Turbo bootleg, the background is just a solid blue color.
    • The player name is the same color as the other text in the VS mode menu in this prototype. In the Turbo bootleg, the player name uses a different palette from the rest of the text.
    • The current battle number isn't displayed in this prototype but does in the Turbo bootleg.
    • The prompt to PRESS START BUTTON above the health bar doesn't appear in this build but does in the Turbo bootleg.
    • The sound test uses a numerical value to represent each track. In the Turbo bootleg, the sound test uses the internal sound IDs instead.
    • Many spelling/grammar errors, including:
      • "MY FISTS HAVE YOUR BLOOD OF THEM" instead of "MY FIRSTS HAVE YOUR BLOOD ON THEM".
      • "under his evil organizations..." instead of "under his evil organization's".
      • " [...] bringing death and...destruction to the anyone...dares who oppose him" instead of "[...] bringing death and...destruction to the anyone...who dares oppose him".
      • "A MANS FIST CAN SAVE HIS BUTT" instead of "A MAN'S FIRST CAN SAVE HIS BUTT".
      • "AS THE AWARD CEREMONY BEGINS. THE CROWD CAN BE HEARD WHISPERING" instead of "AS THE AWARD CEREMONY BEGINS, THE CROWD CAN BE HEARD WHISPERING".
      • "ALRDADY SEEKING THE" instead of "ALREADY SEEKING THE".
      • "RELAX MY DISCIOLINE" instead of "RELAX MY DISCIPLINE".
      • "I HAVE WON ?" instead of "I HAVE WON?".
      • ".JIMMY...? ARE YOU MY LONG LOST SON, JIMMY ?" instead of "JIMMY...? ARE YOU MY LONG LOST SON, JIMMY?".
      • "WHO ARE YOU ? WHY SHOULD I BE YOUR SON ?" instead of "WHO ARE YOU? WHY SHOULD I BE YOUR SON?".
      • "WAIT ! THAT ANKLET. I CAVE THAT TO YOU ON YOUR BIRTHDAY !" instead of "WAIT! THAT ANKLET. I GAVE THAT TO YOU ON YOUR BIRTHDAY!".
      • "MOMMY ! JIMMY ! MOMMY !" instead of "MOMMY! JIMMY! MOMMY!".
      • "PLEASE COME HOME..LET'T START OVER" instead of "PLEASE COME HOME..LET'S START OVER".
      • ".KEN !" instead of "KEN!".
      • "OH ELIZA..WHAT ARE YOU DOING HERE ?" instead of "OH ELIZA..WHAT ARE YOU DOING HERE?".
      • "HIS DRUG WILL SURELY COLLAPSE." instead of "HIS DRUG RING WILL SURELY COLLAPSE".
  • When using a 3-button controller a feature is enabled in the HUD for indicating whether the player is using punches (red square) or kicks (white circle) that can be swapped pressing Start. This control scheme is similar on all the versions but the released Special Champion Edition lacks any HUD indicator and the Turbo bootleg uses P/K letters instead.

Screenshots

Videos

Files

Merged Binary:

File Type Date Size SHA-1
Street Fighter II - Champion Edition (Mar 25, 1993 prototype).md File 2020-01-11 08:41:56 2 MB c837129d430120a462cf895306dc718665cf9dc6

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Header

00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 00000110 28 43 29 54 2d 31 32 20 31 39 39 33 2e 4a 55 4e (C)T-12 1993.JUN 00000120 bd c4 d8 b0 c4 cc a7 b2 c0 b0 87 55 81 66 c0 de ...........U.f.. 00000130 af bc ad 20 20 20 20 20 20 20 20 20 20 20 20 20 ... 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000150 53 54 52 45 45 54 20 46 49 47 48 54 52 87 55 81 STREET FIGHTR.U. 00000160 66 43 48 41 4d 50 49 4f 4e 20 45 44 49 54 49 4f fCHAMPION EDITIO 00000170 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 N 00000180 54 2d 31 32 30 31 36 2c 30 2e 31 20 20 20 f7 08 T-12016,0.1 .. 00000190 36 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6J 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................ 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U

Origin

See also