Street Fighter II: Champion Edition (Jul 30, 1993 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
m (Fixed the build date)
(Added information about the Punch/Kick indicator in the HUD.)
 
(One intermediate revision by one other user not shown)
Line 22: Line 22:


==Notes==
==Notes==
* In comparison to the [[Street Fighter II': Turbo (Genesis prototype)|Turbo bootleg]], which was based on a later prototype of the Champion Edition, this prototype contains the following differences:
 
** The ROM header specifies a date of 1993.JUN, which was Champion Edition's original projected release date, while the Turbo bootleg says 1990.JUL. The ROM header says "STREET FIGHTER II: CHAMPION EDITION" in this prototype. In the bootleg it says "ARM WRESTLING", which is most likely a placeholder caused by a ROM authoring tool. The prototype has a product code and serial of T-12016,0.0 with a calculated checksum while the Turbo ROM lacks a specific entry for both. Oddly enough, this is the same product code and serial that was used for the Special Champion Edition.
*In comparison to the [[Street Fighter II': Turbo (Genesis prototype)|Turbo bootleg]], which was based on a later prototype of the Champion Edition, this prototype contains the following differences:
** Contains a checksum and region check. The Turbo bootleg lacks the code to perform both.
**The ROM header specifies a date of 1993.JUN, which was Champion Edition's original projected release date, while the Turbo bootleg says 1990.JUL. The ROM header says "STREET FIGHTER II: CHAMPION EDITION" in this prototype. In the bootleg it says "ARM WRESTLING", which is most likely a placeholder caused by a ROM authoring tool. The prototype has a product code and serial of T-12016,0.0 with a calculated checksum while the Turbo ROM lacks a specific entry for both. Oddly enough, this is the same product code and serial that was used for the Special Champion Edition.
** Contains a region check to confirm the game is playing on either a NTSC or PAL SECAM console. If the console is set to NTSC-J, the game will boot to a red warning screen. This check isn't present in the Turbo bootleg.
**Contains a checksum and region check. The Turbo bootleg lacks the code to perform both.
** Boots to a Capcom logo instead of a Sega logo. The ROM lacks any graphics for the Sega logo.
**Contains a region check to confirm the game is playing on either a NTSC or PAL SECAM console. If the console is set to NTSC-J, the game will boot to a red warning screen. This check isn't present in the Turbo bootleg.
** Different title screen with copyright/trademark information. The Turbo bootleg has its own custom title screen and lacks copyright/trademark information.
**Boots to a Capcom logo instead of a Sega logo. The ROM lacks any graphics for the Sega logo.
** No sound effects play when navigating and selecting anything in the main menu.  
**Different title screen with copyright/trademark information. The Turbo bootleg has its own custom title screen and lacks copyright/trademark information.
** A black bar behind the HUD on the top of the screen. The Turbo bootleg has no such black bar.
**No sound effects play when navigating and selecting anything in the main menu.
** Different alternate costumes for most of the fighters.
**A black bar behind the HUD on the top of the screen. The Turbo bootleg has no such black bar.
** The name of the second fighter is slightly off in comparison to the Turbo bootleg.
**Different alternate costumes for most of the fighters.
** This prototype contains a Street Fighter II logo in the background when navigating the VS mode menu. In the Turbo bootleg, the background is just a solid blue color.
**The name of the second fighter is slightly off in comparison to the Turbo bootleg.
** The player name is the same color as the other text in the VS mode menu in this prototype. In the Turbo bootleg, the player name uses a different palette from the rest of the text.
**This prototype contains a Street Fighter II logo in the background when navigating the VS mode menu. In the Turbo bootleg, the background is just a solid blue color.
** The sound test uses a numerical value to represent each track. In the Turbo bootleg, the sound test uses the internal sound IDs instead.
**The player name is the same color as the other text in the VS mode menu in this prototype. In the Turbo bootleg, the player name uses a different palette from the rest of the text.
* If you alter the bytes at $200 and $201 in the ROM (while finding a way to bypass the checksum check), a strange feature is enabled that activates either a square or circle icon underneath player one or player two's health bar when pressing start. These icons can be seen in some preview articles in certain magazines. The purpose of this feature is unknown and requires some investigating.
**The sound test uses a numerical value to represent each track. In the Turbo bootleg, the sound test uses the internal sound IDs instead.
*When using a 3-button controller a feature is enabled in the HUD for indicating whether the player is using punches (red square) or kicks (white circle) that can be swapped pressing Start. This control scheme is similar on all the versions but the released Special Champion Edition lacks any HUD indicator and the Turbo bootleg uses P/K letters instead.


==Screenshots==
==Screenshots==
<center><gallery mode=nolines heights=256 widths=224>
<center><gallery mode="nolines" heights="256" widths="224">
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.09.png|Capcom logo.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.09.png|Capcom logo.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.15.png|Title screen.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.15.png|Title screen.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.44.png|Player select.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.44.png|Player select.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.53.png|Balrog's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.58.53.png|Balrog's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.59.17.png|Ranking.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 18.59.17.png|Ranking.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.00.04.png|Ryu's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.00.04.png|Ryu's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.01.16.png|Dhalism's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.01.16.png|Dhalism's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.02.28.png|Vega's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.02.28.png|Vega's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.24.png|VS mode options.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.24.png|VS mode options.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.33.png|VS screen.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.33.png|VS screen.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.43.png|E. Honda's screen.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.04.43.png|E. Honda's screen.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.05.01.png|Main menu.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.05.01.png|Main menu.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.05.29.png|Blanka's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.05.29.png|Blanka's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.06.08.png|Guile's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.06.08.png|Guile's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.06.51.png|Ken's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.06.51.png|Ken's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.07.39.png|Chun Li's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.07.39.png|Chun Li's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.08.26.png|Zangief's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.08.26.png|Zangief's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.09.06.png|M. Bison's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.09.06.png|M. Bison's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.09.50.png|Sagat's stage.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.09.50.png|Sagat's stage.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.10.55.png|Option mode.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.10.55.png|Option mode.
Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.11.06.png|Key config.
File:Street Fighter 2 - Champion Edition (Jul 30, 1993 prototype).2020-04-18 19.11.06.png|Key config.
</gallery></center>
</gallery></center>


Line 109: Line 110:


==Origin==
==Origin==
<center><gallery mode=packed>
<center><gallery mode="packed">
Street Fighter II - Champion Edition (Jul 30, 1993 prototype) - EPROMs.JPG|EPROMs.
File:Street Fighter II - Champion Edition (Jul 30, 1993 prototype) - EPROMs.JPG|EPROMs.
</gallery></center>
</gallery></center>


==See also==
==See also==
* [[News/The Lost Street Fighter II: Champion Edition for Sega Mega Drive|We recommend that you read the original release article that goes with this prototype for more information on the history and development of this port.]]
 
* [https://www.youtube.com/watch?v=KkaR8ZaObO0 Also check out Nostalgia Nerd's video on the cancelled port of Champion Edition here.]
*[[News/The Lost Street Fighter II: Champion Edition for Sega Mega Drive|We recommend that you read the original release article that goes with this prototype for more information on the history and development of this port.]]
*[https://www.youtube.com/watch?v=KkaR8ZaObO0 Also check out Nostalgia Nerd's video on the cancelled port of Champion Edition here.]




{{Prototype Footer|{{Navbox prototype|Street Fighter II: Champion Edition}}}}
{{Prototype Footer|{{Navbox prototype|Street Fighter II: Champion Edition}}}}

Latest revision as of 11:26, July 11, 2020

Title Screen
Street Fighter II: Champion Edition (Jul 30, 1993 prototype)
Build date July 30, 1993
Dump status Released
Dumped by drx
Released by drx
File release date July 4, 2020
Origin EPROMs
Labels SF2 30.7
Dump method True-USB PRO GQ-4X
Ownership drx (2020-Present)
Game Street Fighter II: Champion Edition
System Sega Mega Drive
Genre Fighting
Release date Unreleased
Download Street Fighter II: Champion Edition (Jul 30, 1993 prototype) (info, raw dump)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of the unreleased Street Fighter II: Champion Edition port for the Sega Mega Drive.

Notes

  • In comparison to the Turbo bootleg, which was based on a later prototype of the Champion Edition, this prototype contains the following differences:
    • The ROM header specifies a date of 1993.JUN, which was Champion Edition's original projected release date, while the Turbo bootleg says 1990.JUL. The ROM header says "STREET FIGHTER II: CHAMPION EDITION" in this prototype. In the bootleg it says "ARM WRESTLING", which is most likely a placeholder caused by a ROM authoring tool. The prototype has a product code and serial of T-12016,0.0 with a calculated checksum while the Turbo ROM lacks a specific entry for both. Oddly enough, this is the same product code and serial that was used for the Special Champion Edition.
    • Contains a checksum and region check. The Turbo bootleg lacks the code to perform both.
    • Contains a region check to confirm the game is playing on either a NTSC or PAL SECAM console. If the console is set to NTSC-J, the game will boot to a red warning screen. This check isn't present in the Turbo bootleg.
    • Boots to a Capcom logo instead of a Sega logo. The ROM lacks any graphics for the Sega logo.
    • Different title screen with copyright/trademark information. The Turbo bootleg has its own custom title screen and lacks copyright/trademark information.
    • No sound effects play when navigating and selecting anything in the main menu.
    • A black bar behind the HUD on the top of the screen. The Turbo bootleg has no such black bar.
    • Different alternate costumes for most of the fighters.
    • The name of the second fighter is slightly off in comparison to the Turbo bootleg.
    • This prototype contains a Street Fighter II logo in the background when navigating the VS mode menu. In the Turbo bootleg, the background is just a solid blue color.
    • The player name is the same color as the other text in the VS mode menu in this prototype. In the Turbo bootleg, the player name uses a different palette from the rest of the text.
    • The sound test uses a numerical value to represent each track. In the Turbo bootleg, the sound test uses the internal sound IDs instead.
  • When using a 3-button controller a feature is enabled in the HUD for indicating whether the player is using punches (red square) or kicks (white circle) that can be swapped pressing Start. This control scheme is similar on all the versions but the released Special Champion Edition lacks any HUD indicator and the Turbo bootleg uses P/K letters instead.

Screenshots

Videos

Files

Merged Binary:

File Type Date Size SHA-1
Street Fighter II - Champion Edition (Jul 30, 1993 prototype).md File 2020-01-11 06:53:48 2 MB de60ef3df5fa3b6881d3ed2ac7b43bc8e93923aa

Raw Dumps:

File Type Date Size SHA-1
sf2 0 4307 - 1.bin File 2020-01-11 06:27:22 512 KB 3e7c807d701dab4189a712d08dc1c2b4483283e6
sf2 0 4307 - 2.bin File 2020-01-11 06:34:21 512 KB 3e7c807d701dab4189a712d08dc1c2b4483283e6
sf2 0 4307 - 3.bin File 2020-01-11 06:35:51 512 KB 3e7c807d701dab4189a712d08dc1c2b4483283e6
sf2 1 43c7 - 1.bin File 2020-01-11 06:38:25 512 KB b5aabd1c48f8733a4be5954b61ca7ff4cd93e73e
sf2 1 43c7 - 2.bin File 2020-01-11 06:40:53 512 KB b5aabd1c48f8733a4be5954b61ca7ff4cd93e73e
sf2 1 43c7 - 3.bin File 2020-01-11 06:42:15 512 KB b5aabd1c48f8733a4be5954b61ca7ff4cd93e73e
sf2 2 43c7 - 1.bin File 2020-01-11 06:44:22 512 KB 72d72bbf1d1fc99ce45ffe523cafaf074b837a1a
sf2 2 43c7 - 2.bin File 2020-01-11 06:46:43 512 KB 72d72bbf1d1fc99ce45ffe523cafaf074b837a1a
sf2 2 43c7 - 3.bin File 2020-01-11 06:48:05 512 KB 72d72bbf1d1fc99ce45ffe523cafaf074b837a1a
sf2 3 43c7 - 1.bin File 2020-01-11 06:49:30 512 KB cc9306642bbe0394f3fc8fdda0c517f6f2c6dc30
sf2 3 43c7 - 2.bin File 2020-01-11 06:51:52 512 KB cc9306642bbe0394f3fc8fdda0c517f6f2c6dc30
sf2 3 43c7 - 3.bin File 2020-01-11 06:53:16 512 KB cc9306642bbe0394f3fc8fdda0c517f6f2c6dc30

Header

00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 00000110 28 43 29 54 2d 31 32 20 31 39 39 33 2e 4a 55 4e (C)T-12 1993.JUN 00000120 bd c4 d8 b0 c4 cc a7 b2 c0 b0 87 55 81 66 c0 de ...........U.f.. 00000130 af bc ad 20 20 20 20 20 20 20 20 20 20 20 20 20 ... 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000150 53 54 52 45 45 54 20 46 49 47 48 54 52 87 55 81 STREET FIGHTR.U. 00000160 66 43 48 41 4d 50 49 4f 4e 20 45 44 49 54 49 4f fCHAMPION EDITIO 00000170 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 N 00000180 54 2d 31 32 30 31 36 2c 30 2e 30 20 20 20 ac 8d T-12016,0.0 .. 00000190 36 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6J 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................ 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U

Origin

See also