Spyro the Dragon (Jun 15, 1998 prototype): Difference between revisions

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|system=PlayStation
|system=PlayStation
|genre=Platform
|genre=Platform
|final_builddate={{RegionDate|JP|Jan 6, 1999}} {{RegionDate|EU|Sep 1, 1998}} {{RegionDate|US|Aug 13, 1998}}
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Jan 6, 1999}}
|release_date={{RegionDate|JP|Apr 1, 1999}} {{RegionDate|EU|Oct 1998}} {{RegionDate|US|Sep 9, 1998}}
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}
|unreleased=No
|unreleased=No
}}
}}
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|file=Spyro the Dragon (Jun 15, 1998 prototype).7z
|file=Spyro the Dragon (Jun 15, 1998 prototype).7z
}}
}}
A prototype of Spyro the Dragon for the Sony PlayStation.
A prototype of Spyro the Dragon for the Sony PlayStation, dated around two months before the final build.


==Notes==
==Notes==
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/June_15th,_1998_build}}
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/June_15th,_1998_build}}
* There is no title screen or intro cutscene, nor is there any option to select a save file.
* Many gems and dragons have moved relative to their final positions.
* The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.
* The rest of the dragons either only present text dialogue or show no dialogue prompt at all.
* Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty's World.
* Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.
* Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty's World you encounter.
* Twilight Harbor has a very early object placement and is missing all its gems.
* All exit vortices use the dragon pad model in place of the vortex base. Most levels also include a gem floating in the vortex, too, something that is never seen in the final game.
* Both Gnorc Gnexus and Gnasty's Loot are missing from this version.
* There's a placeholder level name amongst the other Gnasty's World levels called "BUNCHACRAP".
* The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.
* Many enemies throughout the game were retextured in the final version.
* The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.
* Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren't seen in the final release.


*There is no title screen or intro cutscene, nor is there any option to select a save file.
*Many gems and dragons have moved relative to their final positions.
*The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.
*The rest of the dragons either only present text dialogue or show no dialogue prompt at all.
*Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty's World.
*Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.
*Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty's World you encounter.
*Twilight Harbor has a very early object placement and is missing all its gems.
*All exit vortices use the dragon pad model in place of the vortex base. Most levels also include a gem floating in the vortex, too, something that is never seen in the final game.
*Both Gnorc Gnexus and Gnasty's Loot are missing from this version.
*There's a placeholder level name amongst the other Gnasty's World levels called "BUNCHACRAP".
*The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.
*Many enemies throughout the game were retextured in the final version.
*The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.
*Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren't seen in the final release.


=== Cheat codes ===
At any time during gameplay, hold down these button combinations until your entry is confirmed by Spyro jumping.
{| class="wikitable"
!Warp to next level
|L1 + L2 + R1 + R2
|-
!Toggle active/passive camera
|L2 + R1
|-
!Toggle XA playback
|Square, Triangle, Circle, X
|-
!Toggle Sparx' pick-up ability
|R1 + R2 + Circle
|}
''(Note: The level warp cheat can softlock the game during the level transition if the game isn't paused before entry.)''
==Screenshots==
==Screenshots==
<center><gallery mode=nolines heights=168 widths=240>
<center><gallery mode="nolines" heights="168" widths="240">
spyro 1998-06-15 proto - 01.png|Loading screen.
File:Spyro 1998-06-15 proto - 01.png|Loading screen.
spyro 1998-06-15 proto - 02.png|Gameplay 1.
File:Spyro 1998-06-15 proto - 02.png|Gameplay 1.
spyro 1998-06-15 proto - 03.png|Gameplay 2.
File:Spyro 1998-06-15 proto - 03.png|Gameplay 2.
spyro 1998-06-15 proto - 04.png|Gameplay 3.
File:Spyro 1998-06-15 proto - 04.png|Gameplay 3.
spyro 1998-06-15 proto - 05.png|Gameplay 4.
File:Spyro 1998-06-15 proto - 05.png|Gameplay 4.
spyro 1998-06-15 proto - 06.png|Gameplay 5.
File:Spyro 1998-06-15 proto - 06.png|Gameplay 5.
spyro 1998-06-15 proto - 07.png|Gameplay 6.
File:Spyro 1998-06-15 proto - 07.png|Gameplay 6.
spyro 1998-06-15 proto - 08.png|Gameplay 7.
File:Spyro 1998-06-15 proto - 08.png|Gameplay 7.
spyro 1998-06-15 proto - 09.png|Gameplay 8.
File:Spyro 1998-06-15 proto - 09.png|Gameplay 8.
spyro 1998-06-15 proto - 10.png|Gameplay 9.
File:Spyro 1998-06-15 proto - 10.png|Gameplay 9.
spyro 1998-06-15 proto - 11.png|Gameplay 10.
File:Spyro 1998-06-15 proto - 11.png|Gameplay 10.
spyro 1998-06-15 proto - 12.png|Gameplay 11.
File:Spyro 1998-06-15 proto - 12.png|Gameplay 11.
spyro 1998-06-15 proto - 13.png|Gameplay 12.
File:Spyro 1998-06-15 proto - 13.png|Gameplay 12.
spyro 1998-06-15 proto - 14.png|Gameplay 13.
File:Spyro 1998-06-15 proto - 14.png|Gameplay 13.
spyro 1998-06-15 proto - 15.png|Gameplay 14.
File:Spyro 1998-06-15 proto - 15.png|Gameplay 14.
spyro 1998-06-15 proto - 16.png|Gameplay 15.
File:Spyro 1998-06-15 proto - 16.png|Gameplay 15.
spyro 1998-06-15 proto - 17.png|Gameplay 16.
File:Spyro 1998-06-15 proto - 17.png|Gameplay 16.
spyro 1998-06-15 proto - 18.png|Gameplay 17.
File:Spyro 1998-06-15 proto - 18.png|Gameplay 17.
spyro 1998-06-15 proto - 19.png|Gameplay 18.
File:Spyro 1998-06-15 proto - 19.png|Gameplay 18.
spyro 1998-06-15 proto - 20.png|Gameplay 19.
File:Spyro 1998-06-15 proto - 20.png|Gameplay 19.
spyro 1998-06-15 proto - 21.png|Gameplay 20.
File:Spyro 1998-06-15 proto - 21.png|Gameplay 20.
spyro 1998-06-15 proto - 22.png|Gameplay 21.
File:Spyro 1998-06-15 proto - 22.png|Gameplay 21.
spyro 1998-06-15 proto - 23.png|Gameplay 22.
File:Spyro 1998-06-15 proto - 23.png|Gameplay 22.
spyro 1998-06-15 proto - 24.png|Gameplay 23.
File:Spyro 1998-06-15 proto - 24.png|Gameplay 23.
spyro 1998-06-15 proto - 25.png|Gameplay 24.
File:Spyro 1998-06-15 proto - 25.png|Gameplay 24.
</gallery></center>
</gallery></center>


Line 92: Line 108:


==Origin==
==Origin==
<center><gallery mode=packed>
<center><gallery mode="packed">
spyro 1998-06-15 proto disc front.jpg|Disc front.
File:Spyro 1998-06-15 proto disc front.jpg|Disc front.
</gallery></center>
</gallery></center>


Line 99: Line 115:
A very HUGE special thanks to hwd45 for making this release possible!
A very HUGE special thanks to hwd45 for making this release possible!


== See also ==
==See also==
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
 
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]


{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}

Revision as of 22:45, December 27, 2020

Title Screen
Spyro the Dragon (Jun 15, 1998 prototype)
Build date Jun 15, 1998 19:50:56
Build name Preview
Dump status Released, redump needed
Dumped by hwd45
Released by hwd45
File release date February 26, 2020
Origin CD-R
Labels SPYRO PREVIEW VERSION NTSC
Dump method CloneCD (SuperMulti DVD burner)
Ownership hwd45 (2020-Present)
Game Spyro the Dragon
System PlayStation
Genre Platform
Final build US Aug 13, 1998
EU Sep 10, 1998
JP Jan 6, 1999
Release date US Sep 9, 1998
EU Oct 23, 1998
JP Apr 1, 1999
Download Spyro the Dragon (Jun 15, 1998 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Spyro the Dragon for the Sony PlayStation, dated around two months before the final build.

Notes

The Cutting Room Floor research
  • There is no title screen or intro cutscene, nor is there any option to select a save file.
  • Many gems and dragons have moved relative to their final positions.
  • The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.
  • The rest of the dragons either only present text dialogue or show no dialogue prompt at all.
  • Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty's World.
  • Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.
  • Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty's World you encounter.
  • Twilight Harbor has a very early object placement and is missing all its gems.
  • All exit vortices use the dragon pad model in place of the vortex base. Most levels also include a gem floating in the vortex, too, something that is never seen in the final game.
  • Both Gnorc Gnexus and Gnasty's Loot are missing from this version.
  • There's a placeholder level name amongst the other Gnasty's World levels called "BUNCHACRAP".
  • The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.
  • Many enemies throughout the game were retextured in the final version.
  • The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.
  • Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren't seen in the final release.

Cheat codes

At any time during gameplay, hold down these button combinations until your entry is confirmed by Spyro jumping.

Warp to next level L1 + L2 + R1 + R2
Toggle active/passive camera L2 + R1
Toggle XA playback Square, Triangle, Circle, X
Toggle Sparx' pick-up ability R1 + R2 + Circle

(Note: The level warp cheat can softlock the game during the level transition if the game isn't paused before entry.)

Screenshots

Videos

Files

File Type Date Size SHA-1
IMAGE.ccd File 2020-02-22 15:40:56 773 bytes ec767d7201e3937ae33dace9b444cee941c5924a
IMAGE.cue File 2020-02-22 15:40:56 69 bytes eccb47c328b5a69a8ab1bdbcdf280518916aa2f2
IMAGE.img File 2020-02-22 15:41:00 425.4 MB 59aafe14648890f13bbc50122e41b05007f879cf
IMAGE.sub File 2020-02-22 15:41:00 17.36 MB 91e438e14ed92eff1cf2a6007e8565ea0db689cc


Origin

Acknowledgments

A very HUGE special thanks to hwd45 for making this release possible!

See also