Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions
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*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version. | *There are only 15 cars and 10 tracks, similar to the Game Boy Advance version. | ||
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track. | *Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track. | ||
*There is no sound or music in this build, but information in the | *There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. | ||
*Options are limited to only one menu and that's Quick Race. | *Options are limited to only one menu and that's Quick Race. | ||
*All other executables have loads of BOG error messages and will not start up. | *All other executables have loads of BOG error messages and will not start up. | ||
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*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows. | *Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows. | ||
*There's a frame rate counter at the bottom of the screen. | *There's a frame rate counter at the bottom of the screen. | ||
*Stale tricks in this build are called | *Stale tricks in this build are called "Tired". | ||
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game. | *Egyptian Dunes has a boost pad near the first split turn that was removed in the final game. | ||
*There are references to the | *There are references to the Cloud and Space tracks, but they are only placeholders. | ||
*At this point of development, Challenge Mode hasn’t been implemented in yet. | *At this point of development, Challenge Mode hasn’t been implemented in yet. | ||
*To unlock the other vehicles, you must manually edit the pointers in the | *To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false". | ||
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files. | *To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files. | ||
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, and the spacebar applies the handbrake. | |||
==Images== | ==Images== |
Revision as of 19:17, September 14, 2022
A debug prototype of Hot Wheels: World Race for the PC.
Hot Wheels: World Race (May 12, 2003 prototype) | ||||||||||||||||||||||||
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Download Hot Wheels: World Race (May 12, 2003 prototype) (info) |
Notes
The Cutting Room Floor research
- Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
- Uses the unused "Boy_Band.BOG" image for the title screen.
- There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
- Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
- There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
- Options are limited to only one menu and that's Quick Race.
- All other executables have loads of BOG error messages and will not start up.
- The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
- Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
- Final build date unknown at the moment.
- Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.
- There's a frame rate counter at the bottom of the screen.
- Stale tricks in this build are called "Tired".
- Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.
- There are references to the Cloud and Space tracks, but they are only placeholders.
- At this point of development, Challenge Mode hasn’t been implemented in yet.
- To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".
- To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.
- Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, and the spacebar applies the handbrake.
Images
Acknowledgments
- Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!