Double Dragon (NES prototype): Difference between revisions

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An early prototype of Double Dragon for NES.
An early prototype of Double Dragon for NES. It was released by Skrybe on Jul 05, 2007.


==Notes==
==Notes==
* Free Play is enabled.
* Free Play is enabled.
* If left alone on the title screen the game will go into a unfinished attract mode. It isn't programmed to play and the player will die then the level will restart with no music.
* If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
* No shoulder toss throw.
* No shoulder toss throw.
* Abilities and special moves awarded at different levels.
* Abilities and special moves awarded at different star levels.
* Can sometimes fight more than 2 enemies at once.
* Can sometimes fight more than 2 enemies at once.
* Can skip levels by pressing start.
* Can skip levels by pressing Start.
* Some palettes may be different.
* Some palettes are different.
* Section by right wall in the first level sub-section does not let you walk up the wall along the unfunctional elevator shaft.
* Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
* Extra Rock in level 3.
* Extra Rock in level 3.
* Double cave doors in level 3 lead to different places. Right door loops right back outside.
* Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
* Final exit in level 3 doesn't open. They can still be entered though.
* Final level 3 exit won't open but can still be entered, regardless.
* Extra rock on top of mountain in level 4.
* Extra rock on top of mountain in level 4.
* Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
* Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.

Revision as of 13:59, November 20, 2016

Title Screen
Double Dragon (NES prototype)
Dump status Released
Dumped by Scrybe
Released by Scrybe
Origin ROM
Game Double Dragon
System NES
Genre Action/Platform
Release date US Jun 1988
EU 1990
JP Apr 8 1988
Download Double Dragon (NES prototype) (info)
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An early prototype of Double Dragon for NES. It was released by Skrybe on Jul 05, 2007.

Notes

  • Free Play is enabled.
  • If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
  • No shoulder toss throw.
  • Abilities and special moves awarded at different star levels.
  • Can sometimes fight more than 2 enemies at once.
  • Can skip levels by pressing Start.
  • Some palettes are different.
  • Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
  • Extra Rock in level 3.
  • Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
  • Final level 3 exit won't open but can still be entered, regardless.
  • Extra rock on top of mountain in level 4.
  • Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
  • Jimmy Lee is no longer the final boss, the game ends with the defeat of Willy.

Screenshots

External Links