Double Dragon (NES prototype): Difference between revisions

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|titlescreen=DoubleDragon_Title.png
|titlescreen=DoubleDragon_Title.png
|status=Released
|status=Released
|dumper=Scrybe
|dumper=Skrybe
|releasedby=Scrybe
|releasedby=Skrybe
|origin_type=ROM
|filereleasedate=July 5, 2007
|origin_type=EPROM cartridge
|origin_labels='''ダブルドラゴン'''<br>サンプル
|game=Double Dragon
|game=Double Dragon
|system=NES
|system=NES
|genre=Action/Platform
|genre=Action/Platform
|release_date={{RegionDate|US|Jun 1988}} {{RegionDate|EU|1990}} {{RegionDate|JP|Apr 08 1988}}
|release_date={{RegionDate|US|Jun 1988}} {{RegionDate|EU|1990}} {{RegionDate|JP|Apr 8 1988}}
|unreleased=No
|unreleased=No
}}
}}
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|file=Double Dragon (J) (Beta).zip
|file=Double Dragon (J) (Beta).zip
}}
}}
An early prototype of Double Dragon for NES.
An early prototype of Double Dragon for the Famicom. It was released by Skrybe on Jul 05, 2007.
 
==Notes==
==Notes==
{{Tcrf link|Proto:Double Dragon (NES)}}
* Free Play is enabled.
* Free Play is enabled.
* If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
* No shoulder toss throw.
* No shoulder toss throw.
* Abilities and special moves awarded at different levels.
* Abilities and special moves awarded at different star levels.
* Can sometimes fight more than 2 enemies at once.
* Can sometimes fight more than 2 enemies at once.
* Can skip levels by pressing start.
* Can skip levels by pressing Start.
* Some palettes may be different.
* Some palettes are different.
* Section by right wall in the first level sub-section does not let you walk up the wall along the unfunctional elevator shaft.
* Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
* Extra Rock in level 3.
* Extra Rock in level 3.
* Double cave doors in level 3 lead to different places. Right door loops right back outside.
* Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
* Final exit in level 3 doesn't open. They can still be entered though.
* Final level 3 exit won't open but can still be entered, regardless.
* Extra rock on top of mountain in level 4.
* Extra rock on top of mountain in level 4.
* Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
* Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
* Jimmy Lee is no longer the final boss, the game ends with the defeat of Willy.


==Screenshots==
==Screenshots==
<gallery>
<gallery mode=nolines heights=240 widths=180>
File:DoubleDragon_01.png|Free play enabled
DoubleDragon_01.png
</gallery>
==Origin==
<gallery mode=nolines heights=240 widths=180>
DoubleDragon NESproto cart.jpg|Cartridge
</gallery>
</gallery>
==External Links==
==External Links==
*[http://www.skrybe.net/old/index.html Listing] on Skrybe's website
*[http://www.skrybe.net/old/index.html Listing] on Skrybe's website

Latest revision as of 15:56, January 9, 2024

Title Screen
Double Dragon (NES prototype)
Dump status Released
Dumped by Skrybe
Released by Skrybe
File release date July 5, 2007
Origin EPROM cartridge
Labels ダブルドラゴン
サンプル
Game Double Dragon
System NES
Genre Action/Platform
Release date US Jun 1988
EU 1990
JP Apr 8 1988
Download Double Dragon (NES prototype) (info)
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An early prototype of Double Dragon for the Famicom. It was released by Skrybe on Jul 05, 2007.

Notes

The Cutting Room Floor research
  • Free Play is enabled.
  • If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
  • No shoulder toss throw.
  • Abilities and special moves awarded at different star levels.
  • Can sometimes fight more than 2 enemies at once.
  • Can skip levels by pressing Start.
  • Some palettes are different.
  • Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
  • Extra Rock in level 3.
  • Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
  • Final level 3 exit won't open but can still be entered, regardless.
  • Extra rock on top of mountain in level 4.
  • Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
  • Jimmy Lee is no longer the final boss, the game ends with the defeat of Willy.

Screenshots

Origin

External Links