Difference between revisions of "Burnout Revenge (Jul 14, 2005 prototype)"

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{{Prototype
 
{{Prototype
|Page name=Burnout Revenge (July 14, 2005 prototype)
+
|Page name=Burnout Revenge (Jul 14, 2005 prototype)
|builddate=July 14, 2005
+
|titlescreen=Screenshot (387).png
|status=Dumped
+
|builddate=Jul 14, 2005 0:48:04
 +
|buildname=Alpha 7
 +
|status=Released
 +
|dumper=AlexKVideos1
 +
|releasedby=AztecaEh
 
|origin_type=DVD-R
 
|origin_type=DVD-R
 
|game=Burnout Revenge
 
|game=Burnout Revenge
 
|system=PlayStation 2
 
|system=PlayStation 2
 
|genre=Racing
 
|genre=Racing
|release_date={{RegionDate|JP|Oct 20, 2005}} {{RegionDate|US|Sep 23, 2005}} {{RegionDate|EU|Sep 13, 2005}}
+
|final_builddate={{RegionDate|US|Aug 14, 2005}} {{RegionDate|KR|Aug 22, 2005}} {{RegionDate|EU|Aug 23, 2005}} {{RegionDate|JP|Aug 30, 2005}}
 +
|release_date={{RegionDate|EU|Sep 13, 2005}} {{RegionDate|US|Sep 23, 2005}} {{RegionDate|JP|Oct 20, 2005}} {{RegionDate|KR|Oct 24, 2005}}
 
|unreleased=No
 
|unreleased=No
 
}}
 
}}
 +
{{download|file=Burnout Revenge (Jul 14, 2005 prototype).7z}}
 +
 +
External download:
 +
{{download|external=http://www.mediafire.com/file/s3eva4r4xzndtft/Burnout_Revenge_14.07.2005.rar/file}}
  
 
The earliest available non-demo build of the game. Because this is a preview build, certain content is permanently locked and, as a result, memory editing is required to gain access to any permanently locked content (of which there is ''quite a lot''.)
 
The earliest available non-demo build of the game. Because this is a preview build, certain content is permanently locked and, as a result, memory editing is required to gain access to any permanently locked content (of which there is ''quite a lot''.)
  
Link to game iso with pnach file (press triangle and cross while loading the game to access debug menu) : http://www.mediafire.com/file/s3eva4r4xzndtft/Burnout_Revenge_14.07.2005.rar/file
+
==Notes==
 +
{{Tcrf link| Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2)}}
  
 
==Videos==
 
==Videos==
Line 21: Line 31:
 
An incredibly interesting video showcasing a concept of how the game might display the game's rewards, like new cars and Signature Takedowns.
 
An incredibly interesting video showcasing a concept of how the game might display the game's rewards, like new cars and Signature Takedowns.
  
== Crash Junctions ==
+
==Crash Junctions==
=== Beach Bash ===
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===Beach Bash===
 
[[File:Burnoutrevenge crashtrainingvid beachbash.png|right|480px]]
 
[[File:Burnoutrevenge crashtrainingvid beachbash.png|right|480px]]
 
<youtube align="left" width="480" height="330">xENEGG673k4</youtube>
 
<youtube align="left" width="480" height="330">xENEGG673k4</youtube>
Line 29: Line 39:
 
{| class="wikitable" style="text-align: center; width: 480px;"
 
{| class="wikitable" style="text-align: center; width: 480px;"
 
|-
 
|-
!Location!!colspan=2|Cash Targets !! Total Vehicles
+
!Location!! colspan="2" |Cash Targets!!Total Vehicles
 
|-
 
|-
|rowspan=3 width=10|Sunshine Keys||width=10|Gold|| $15,000,000 || rowspan=3 width=10 align=center|65
+
| rowspan="3" width="10" |Sunshine Keys|| width="10" |Gold||$15,000,000|| rowspan="3" width="10" align="center" |65
 
|-
 
|-
|Silver|| $9,500,000
+
|Silver||$9,500,000
 
|-
 
|-
|Bronze|| $5,000,000
+
|Bronze||$5,000,000
 
|}
 
|}
  
 
It certainly seemed strange that Sunshine Keys only features '''one''' Crash Junction in the final game, and it should come as little surprise that it was going to have more. Interestingly, this Junction is featured ''several times'' in the Crash Training video in the retail release.
 
It certainly seemed strange that Sunshine Keys only features '''one''' Crash Junction in the final game, and it should come as little surprise that it was going to have more. Interestingly, this Junction is featured ''several times'' in the Crash Training video in the retail release.
  
=== Crash of the Titans ===
+
===Crash of the Titans===
 
<youtube align="left" width="480" height="330">m_KgsCo-w4s</youtube>
 
<youtube align="left" width="480" height="330">m_KgsCo-w4s</youtube>
  
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{| class="wikitable" style="text-align: center; width: 480px;"
 
{| class="wikitable" style="text-align: center; width: 480px;"
 
|-
 
|-
!Location!!colspan=2|Cash Targets !! Total Vehicles
+
!Location!! colspan="2" |Cash Targets!!Total Vehicles
 
|-
 
|-
|rowspan=3 width=10|Sunshine Keys||width=10|Gold|| $7,500,000 || rowspan=3 width=10 align=center|67
+
| rowspan="3" width="10" |Sunshine Keys|| width="10" |Gold||$7,500,000|| rowspan="3" width="10" align="center" |67
 
|-
 
|-
|Silver|| $4,500,000
+
|Silver||$4,500,000
 
|-
 
|-
|Bronze|| $2,000,000
+
|Bronze||$2,000,000
 
|}
 
|}
  
 
Not the Crash of the Titans that would eventually appear in the Xbox 360 version; this is a different one entirely!
 
Not the Crash of the Titans that would eventually appear in the Xbox 360 version; this is a different one entirely!
  
== Features ==
+
==Features==
=== Burnout News ===
+
===Burnout News===
 
[[File:Burnoutrevenge 0714 wiprwrds news.png|right|480px]]
 
[[File:Burnoutrevenge 0714 wiprwrds news.png|right|480px]]
 
[[File:Burnoutrevenge 0714 Aftermath-logo.png]]
 
[[File:Burnoutrevenge 0714 Aftermath-logo.png]]
Line 64: Line 74:
 
A texture related to a removed "Burnout News" gimmick can be found in '''GLOBAL.TXD'''. In addition to this, the same graphic, albeit slightly altered in appearance, can be seen in '''WIPRWRDS.M2V.''' Judging by the context in which the Burnout News sequence plays, it seems as though it was meant to be a more 'dynamic' replacement for the Crash Headlines from ''Burnout 3.'' In the final game, however, there is no additional damage target to the ones required for each medal.
 
A texture related to a removed "Burnout News" gimmick can be found in '''GLOBAL.TXD'''. In addition to this, the same graphic, albeit slightly altered in appearance, can be seen in '''WIPRWRDS.M2V.''' Judging by the context in which the Burnout News sequence plays, it seems as though it was meant to be a more 'dynamic' replacement for the Crash Headlines from ''Burnout 3.'' In the final game, however, there is no additional damage target to the ones required for each medal.
  
=== Purchasing Cars ===
+
===Purchasing Cars===
 
<youtube align="left" width="480" height="330">hQBkVNAL32I</youtube>
 
<youtube align="left" width="480" height="330">hQBkVNAL32I</youtube>
  
  
 
In the style of the ''Need for Speed'' games, you would originally have had to '''purchase''' cars using prize money earned from completing races in order to unlock them. In the final game, you unlock new cars by completing certain in-game criteria, such as completing a challenge sheet for a location.
 
In the style of the ''Need for Speed'' games, you would originally have had to '''purchase''' cars using prize money earned from completing races in order to unlock them. In the final game, you unlock new cars by completing certain in-game criteria, such as completing a challenge sheet for a location.
 +
 +
{{Navbox prototype|Burnout Revenge}}

Latest revision as of 10:31, March 18, 2021

Title Screen
Burnout Revenge (Jul 14, 2005 prototype)
Build date Jul 14, 2005 0:48:04
Build name Alpha 7
Dump status Released
Dumped by AlexKVideos1
Released by AztecaEh
Origin DVD-R
Game Burnout Revenge
System PlayStation 2
Genre Racing
Final build US Aug 14, 2005
KR Aug 22, 2005
EU Aug 23, 2005
JP Aug 30, 2005
Release date EU Sep 13, 2005
US Sep 23, 2005
JP Oct 20, 2005
KR Oct 24, 2005
Download Burnout Revenge (Jul 14, 2005 prototype) (info)

External download:

Download Burnout Revenge (Jul 14, 2005 prototype) from external mirror

The earliest available non-demo build of the game. Because this is a preview build, certain content is permanently locked and, as a result, memory editing is required to gain access to any permanently locked content (of which there is quite a lot.)

Notes

The Cutting Room Floor research

Videos

WIPRWRDS.M2V

An incredibly interesting video showcasing a concept of how the game might display the game's rewards, like new cars and Signature Takedowns.

Crash Junctions

Beach Bash

Burnoutrevenge crashtrainingvid beachbash.png


Location Cash Targets Total Vehicles
Sunshine Keys Gold $15,000,000 65
Silver $9,500,000
Bronze $5,000,000

It certainly seemed strange that Sunshine Keys only features one Crash Junction in the final game, and it should come as little surprise that it was going to have more. Interestingly, this Junction is featured several times in the Crash Training video in the retail release.

Crash of the Titans


Location Cash Targets Total Vehicles
Sunshine Keys Gold $7,500,000 67
Silver $4,500,000
Bronze $2,000,000

Not the Crash of the Titans that would eventually appear in the Xbox 360 version; this is a different one entirely!

Features

Burnout News

Burnoutrevenge 0714 wiprwrds news.png

Burnoutrevenge 0714 Aftermath-logo.png

A texture related to a removed "Burnout News" gimmick can be found in GLOBAL.TXD. In addition to this, the same graphic, albeit slightly altered in appearance, can be seen in WIPRWRDS.M2V. Judging by the context in which the Burnout News sequence plays, it seems as though it was meant to be a more 'dynamic' replacement for the Crash Headlines from Burnout 3. In the final game, however, there is no additional damage target to the ones required for each medal.

Purchasing Cars


In the style of the Need for Speed games, you would originally have had to purchase cars using prize money earned from completing races in order to unlock them. In the final game, you unlock new cars by completing certain in-game criteria, such as completing a challenge sheet for a location.