Tak and the Power of Juju (Jul 12, 2003 prototype)

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Title Screen
Tak and the Power of Juju (Jul 12, 2003 prototype)
Build date Jul 12, 2003 17:17:51
Build name 7-14-03
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Tak 7-14-03
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Tak and the Power of Juju
System PlayStation 2
Genre Platformer
Final build JP Unreleased
EU Nov 19, 2003
US Sep 2, 2003
Release date JP Unreleased
EU Nov 19, 2003
US Oct 15, 2003
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A prototype of Tak and the Power of Juju for the PlayStation 2.


  • A fairly early build from a couple months before the final game.
  • The main menu is missing the final logo, instead saying "Tak and the Power of Juju" in fairly plain text. Instead of a panning shot of a level in the background, we instead see Tak standing still in a level.
  • The main menu options are slightly more basic looking and there's no "Options" button.
  • The first option on the menu, by default, takes the player straight to Lok's Training, allowing them to skip the intro cutscene. Otherwise, this button always takes the player to their most recently played level, and so in essence acts somewhat like a continue button. Despite this, the player can still load their game from the loading menu - the continue button places a player at the start of the level rather than where they saved like loading a game does, however.
    • Weirdly, should the "Extras" be played, the continue button will then instead take the player to a level called "Intro" which appears to be especially incomplete and its collision data does not match with the visual model. It seems to be the outside of the area seen in the initial cutscene, and in fact this area matches the one shown on the main menu. The player is frozen in this level by default until they pause and unpause.
  • The "Extras" option on the main menu contains DVD ads and a music video for "Real Wild Child" by "WAKEFIELD", featuring prerelease footage for the game. The Extras then very briefly end with a still shot of a very partially loaded "Intro" level, before it exits back to the main menu.
  • The loading screen is somewhat more basic in appearance.
  • The opening cutscene was re-rendered in the final, and is missing a few sound effects. Most notably, Tak's lines were re-recorded, and in this version he has a much more sarcastic demeanour and short temper than his final appearance.
  • A number of in-game cutscenes are missing - for example, when obtaining the vaulting pole, the character seen in the cutscene awaits the player until they touch, which causes the character to unload and Tak to suddenly have the item.
  • Lok's Training has placeholder recordings in place of most of the audio dialogue.
  • Sometimes the wrong dialogue plays.
  • There are a number of missing sound effects.
  • The game's lighting is A LOT more sparse than it is in the final - the game is extremely dark as a result.
  • The health meter is only displayed at the top of the screen when the player reaches 100%.
  • Nonsense controls are displayed for the vaulting pole.
  • The plants in the burial grounds do not display health bars and appear to be more primitively designed.
  • A debug mode can be enabled by pausing the game and pressing Square, Circle, Triangle, Triangle
    • Once debug mode is on, L1 + Select opens a debug menu, and L1 + R1 toggles camera modes.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.




File Type Date Size SHA-1
PS2 - Tak 7-14-03.bin File 2020-05-26 18:41:12 1.28 GB 56164177360bf912b5f7cc6a4faa9bf8414c9b81
PS2 - Tak 7-14-03.cue File 2020-05-26 18:09:14 83 bytes 19f6f4c8c2522300998673e60b9d713db6f6cbc4
PS2 - Tak 7-14-03.jpeg File 2021-03-14 11:13:21 1.1 MB f6c6d916995a930fb0ea5098e8ebcde8a33d23fd


A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also