MotorStorm: Apocalypse (Jan 25, 2010 Prototype)
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MotorStorm: Apocalypse (Jan 25, 2010 Prototype) | ||||||||||||||||||||
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Download MotorStorm: Apocalypse (Jan 25, 2010 Prototype) (info) |
A prototype of MotorStorm: Apocalypse for Playstation 3.
Notes
- Internal Prototype. Also called "The First Playable".
- The serial is NPEA00484.
- Much like the MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo), this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
- This prototype borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.
- This prototype is referred to as "MotorStorm 3", and that's how it's referred to in the prototype itself. It makes sense since it is the third mainline game in the series. MotorStorm Pacific Rift, the second game, was also named "MotorStorm 2" internally. There are no references to the "Apocalypse" moniker in this prototype however.
- The player car is a Patriot V8 XR muscle car. This is the car used by Tyler, the second playable character in the final game, which he uses in this race in the final game. It presents however a different livery that resembles an early version of Nash's car liveries, the first playable character in the final game. The E3 Demo has a different car: the Osutsu Blacksun supercar.
- Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
- When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift. In the final game, the camera goes slow-mo when the player crashes.
- The camera angle for the player's car is different, as well as the collapsing building animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
- The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
- Running over "crazies" (the NPC's scattered all over the race) makes a sound effect not present in the final game.
- An helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
- While this demo and the final game take place in a city clearly based on San Francisco, there are no references to the real city in the final game, aside from references in the game files. However, this prototype has clear references to the real city, most notably, a sign saying "Port of San Francisco" at the end of the race.
- Original filename: EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg
Screenshots
Videos
https://www.youtube.com/watch?v=dRaWFdv3XHI
Acknowledgments
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing this prototype!
See also