Mortal Kombat Trilogy (Apr 1, 1996 prototype)

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Title Screen
Mortal Kombat Trilogy (Apr 1, 1996 prototype)
Build date Apr 1, 1996 06:36pm
Dump status Released
Dumped by Anonymous
Released by Anonymous
File release date October 27, 2018
Origin Included in leaked game source; possibly compiled from source
Files rom.z64
Game Mortal Kombat Trilogy
System Nintendo 64
Genre Fighting
Release date October 31, 1996
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An early prototype of Mortal Kombat Trilogy for the Nintendo 64. It was titled Mortal Kombat Kronicles at this point in development.

The Cutting Room Floor research

Notes

  • Many of the assets are unchanged from Ultimate Mortal Kombat 3.
  • Most of the backgrounds are either missing or display glitchy graphics.
  • Sound is either broken or also missing in this build.
  • All of the Cyborg Ninjas use Sonya's sprites and attacks as placeholders. If you perform one of their special moves, the game will crash.
  • Each one of the Choose Your Destiny towers ends with an endurance round rather than Shao Kahn.
  • You can't do most Fatalities, Bababilties, Stage Fatalities and Animalities. In fact, the only one that works is the stage fatality from the Bell Tower stage.

Screenshots

Videos

https://www.youtube.com/watch?v=XSEDlxRyvOs&t=173s

Origin

It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.